Search found 17 matches
- Sat Oct 23, 2010 3:57 am
- Forum: Suggestions
- Topic: New Documentation Suggestion
- Replies: 2
- Views: 21847
New Documentation Suggestion
Given the complexity of the vehicle physics I think more documentation is needed cos the actual forums and its members ARE NOT HELPFUL!
- Thu Oct 21, 2010 8:36 pm
- Forum: Questions and Help
- Topic: raycast wheels
- Replies: 10
- Views: 8282
general questions on vehicles physics
i really think Bepu should post up some documentation on how to use the vehicles physics for the newbies. It is promising but I just dont get it..Is the BebuPhysicsDrawer necessary? becasue the only way to get a models worldtransform is through the ModelDrawer. I tried using the BebuPhysicsDrawer to...
- Thu Oct 21, 2010 4:29 pm
- Forum: Questions and Help
- Topic: raycast wheels
- Replies: 10
- Views: 8282
Re: raycast wheels
XDE 2010-10-21 12-18-28-08.jpg so I got all for wheels rendered with this code switch (tireNum) { case FR: wheelGraphicRotation = Matrix.CreateRotationY(0); wheelTranslation = Matrix.CreateTranslation(62f, 27.5f, 117.9f); wheelWorldMatrix = wheelGraphicRotation * wheelTranslation; break; case FL: w...
- Wed Oct 20, 2010 8:59 pm
- Forum: Questions and Help
- Topic: raycast wheels
- Replies: 10
- Views: 8282
Re: raycast wheels
thanks Norbo
- Wed Oct 20, 2010 8:34 pm
- Forum: Questions and Help
- Topic: raycast wheels
- Replies: 10
- Views: 8282
Re: raycast wheels
when I ran my project it was just one wheel model at the origin. How can I link Vehicle.Wheels[k](of the physics engine) to Model wheelModel(of xna graphics) because it seems the wheelModel is not using the vehicle.wheel properties I assigned to it.
- Wed Oct 20, 2010 7:52 pm
- Forum: Questions and Help
- Topic: raycast wheels
- Replies: 10
- Views: 8282
Re: raycast wheels
thanks very much..another quick question: how do I link the wheel model itself the the engines wheel information?
- Wed Oct 20, 2010 5:22 pm
- Forum: Questions and Help
- Topic: raycast wheels
- Replies: 10
- Views: 8282
raycast wheels
Hi Whats the safest/best way to apply the wheel models without using the BEpuPhysicsDrawer???
- Fri Oct 01, 2010 1:40 am
- Forum: Questions and Help
- Topic: Custom car fbx model
- Replies: 21
- Views: 17264
Re: Custom car fbx model
so what kind of values does entity receive?
- Fri Oct 01, 2010 1:19 am
- Forum: Questions and Help
- Topic: Custom car fbx model
- Replies: 21
- Views: 17264
Re: Custom car fbx model
thanks man...Debugging is exacting what i want to do. I already have a debug camera the only problem i'm having now is to resolve the entity.worldmatrix. I get this message System.NullReferenceException was unhandled Message=NullReferenceException at the "worldmatrix" line public Car(Game ...
- Fri Oct 01, 2010 12:38 am
- Forum: Questions and Help
- Topic: Custom car fbx model
- Replies: 21
- Views: 17264
Re: Custom car fbx model
So i got the Matrix part now but when I run the process I get the following message System.NullReferenceException was unhandled Message=NullReferenceException here public Car(Game game, Vector3 position) { worldMatrix = entity.WorldTransform; Space = new Space(); I tried the creators website but i w...
- Thu Sep 30, 2010 6:58 pm
- Forum: Questions and Help
- Topic: Custom car fbx model
- Replies: 21
- Views: 17264
Re: Custom car fbx model
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; usi...
- Thu Sep 30, 2010 4:34 am
- Forum: Questions and Help
- Topic: Custom car fbx model
- Replies: 21
- Views: 17264
Re: Custom car fbx model
do I need to use the bepuPhysics drawer or was that specifically used for the phone demo?
- Wed Sep 29, 2010 3:43 pm
- Forum: Questions and Help
- Topic: Custom car fbx model
- Replies: 21
- Views: 17264
Re: Custom car fbx model
Thanks for the swift reply. The demo link i sent you was done with the individual bone animation of each wheel (the four of them) with quaternion rotation of the whole model when steering. My question was how I can achieve the same demo using the bepuphysics engine. Thank you very much.
- Wed Sep 29, 2010 3:52 am
- Forum: Questions and Help
- Topic: Custom car fbx model
- Replies: 21
- Views: 17264
Re: Custom car fbx model
HI I am still trying to learn this wonderful physics engine but i'm a total newbie. I figured how to render the wheels with different orientations(up and down)<thanks to you>. But this time around I designed a car model in max and i want to use it in the engine. I wanted to achieve something like th...
- Thu Aug 12, 2010 2:55 pm
- Forum: Questions and Help
- Topic: Custom car fbx model
- Replies: 21
- Views: 17264
Re: Custom car fbx model
I figured that part out thank you but now i need to figure out how to assign unique matrices to each asymmetrical wheel to orient it properly...please sow me an example