Search found 4 matches

by Jesseyay
Tue Jun 10, 2008 9:46 am
Forum: Questions and Help
Topic: StaticTriangleGroup.initializeData throws an error
Replies: 1
Views: 2938

StaticTriangleGroup.initializeData throws an error

When I try to call this method with a list of StaticTriangleGroupVertecies an ArgumentOutOfRangeExceptoin is thrown. The data I am passing to this function is all correct and I have no idea whats going wrong. Any help would be appreciated. Below is a copy of the exceptoin detal. (I'm using Microsoft...
by Jesseyay
Wed Jun 04, 2008 11:06 am
Forum: Questions and Help
Topic: Collisions
Replies: 2
Views: 3551

Collisions

Hello. Does anybody know how to test if two Entities have collided? I've found the Toolbox.areObjectsColliding method but it slows down too much when called more than 100 times per frame. I want something usable so that I can detect collisions between players and bullets and subtract health etc. Tha...
by Jesseyay
Thu May 22, 2008 12:31 pm
Forum: Questions and Help
Topic: Prevent Rotation
Replies: 2
Views: 3746

Re: Prevent Rotation

Okay thanks heaps.
by Jesseyay
Wed May 21, 2008 12:41 pm
Forum: Questions and Help
Topic: Prevent Rotation
Replies: 2
Views: 3746

Prevent Rotation

Hello.
I want to make a character using a capsule.
I can make the capsule but it always falls over.
Is there anyway to prevent a body from rotating?

Thanks in advance, Jesse.

Btw nice physics engine. Good to see one for C# :D