Search found 4 matches
- Tue Jun 10, 2008 9:46 am
- Forum: Questions and Help
- Topic: StaticTriangleGroup.initializeData throws an error
- Replies: 1
- Views: 2938
StaticTriangleGroup.initializeData throws an error
When I try to call this method with a list of StaticTriangleGroupVertecies an ArgumentOutOfRangeExceptoin is thrown. The data I am passing to this function is all correct and I have no idea whats going wrong. Any help would be appreciated. Below is a copy of the exceptoin detal. (I'm using Microsoft...
- Wed Jun 04, 2008 11:06 am
- Forum: Questions and Help
- Topic: Collisions
- Replies: 2
- Views: 3551
Collisions
Hello. Does anybody know how to test if two Entities have collided? I've found the Toolbox.areObjectsColliding method but it slows down too much when called more than 100 times per frame. I want something usable so that I can detect collisions between players and bullets and subtract health etc. Tha...
- Thu May 22, 2008 12:31 pm
- Forum: Questions and Help
- Topic: Prevent Rotation
- Replies: 2
- Views: 3746
Re: Prevent Rotation
Okay thanks heaps.
- Wed May 21, 2008 12:41 pm
- Forum: Questions and Help
- Topic: Prevent Rotation
- Replies: 2
- Views: 3746
Prevent Rotation
Hello.
I want to make a character using a capsule.
I can make the capsule but it always falls over.
Is there anyway to prevent a body from rotating?
Thanks in advance, Jesse.
Btw nice physics engine. Good to see one for C#
I want to make a character using a capsule.
I can make the capsule but it always falls over.
Is there anyway to prevent a body from rotating?
Thanks in advance, Jesse.
Btw nice physics engine. Good to see one for C#