Search found 4 matches
- Thu Aug 05, 2010 7:09 pm
- Forum: Questions and Help
- Topic: Collision Detection with .fbx models
- Replies: 5
- Views: 4911
Re: Collision Detection with .fbx models
Ok thanks this solved my problem.
- Thu Aug 05, 2010 8:35 am
- Forum: Questions and Help
- Topic: Collision Detection with .fbx models
- Replies: 5
- Views: 4911
Re: Collision Detection with .fbx models
I now want to teleport the .fbx model to a specified posistion when the collision takes place. this is my code: foreach (Entity e in space.entities) { if (e.tag != null && e.tag.Equals(s)) { e.teleport(character.arrow.centerPosition); } } However this is not working, nothing happens when the...
- Thu Aug 05, 2010 8:19 am
- Forum: Questions and Help
- Topic: Collision Detection with .fbx models
- Replies: 5
- Views: 4911
Re: Collision Detection with .fbx models
Thanks it worked
- Tue Jul 13, 2010 7:38 pm
- Forum: Questions and Help
- Topic: Collision Detection with .fbx models
- Replies: 5
- Views: 4911
Collision Detection with .fbx models
Hi in the BEPU getting started documentation it shows the following handlecollision method deleterBox.eventManager.addEventHook(new BEPUphysics.Events.EventHandlerInitialCollisionDetected(handleCollision)); public void handleCollision(Entity sender, Entity other, CollisionPair pair) { space.remove(o...