Search found 12 matches

by chronicacid
Sat Aug 06, 2011 1:14 am
Forum: Suggestions
Topic: Version Roadmap
Replies: 110
Views: 638219

Re: Version Roadmap

This new character system is so exciting! :D

Can you add the following:
1. Cliff Hanging
2. Double Jump
3. Jump with butt pound (like Mario)

Awesome work.
by chronicacid
Sun Apr 17, 2011 4:46 pm
Forum: Questions and Help
Topic: Camera Question
Replies: 1
Views: 2191

Camera Question

why does

simplecharacterinput.cs use
Camera.Position = CharacterController.Body.BufferedStates.InterpolatedStates.Position + CameraOffset;

and charactercontrollerinput.cs

Camera.Position = CharacterController.Body.Position + CameraOffset;
by chronicacid
Mon Mar 21, 2011 1:10 am
Forum: Suggestions
Topic: Version Roadmap
Replies: 110
Views: 638219

Re: Version Roadmap

Sweet - Can't wait for see what the More Robust Character Controller looks like. Exciting stuff.
by chronicacid
Mon Mar 14, 2011 10:11 pm
Forum: General
Topic: v0.15.0 Released!
Replies: 62
Views: 155040

Re: v0.15.0 Released!

Just wanted to say thanks for your work on this engine. I have literally been checking your forum's every single day for the last 4 months in anticipation for this release.

Thanks again!
by chronicacid
Mon Nov 15, 2010 2:46 am
Forum: General
Topic: Next Planned Update ?
Replies: 1
Views: 4089

Next Planned Update ?

Hey Norbo, I've been following you for a while on the board and was wondering when the next update will arrive. Also what features will put in ?

Thanks,
-Akash
by chronicacid
Mon Sep 06, 2010 9:26 pm
Forum: Questions and Help
Topic: Character Controller - Awkward Movement
Replies: 2
Views: 2877

Re: Character Controller - Awkward Movement

That worked! Thank you.
by chronicacid
Mon Sep 06, 2010 8:24 pm
Forum: Questions and Help
Topic: Character Controller - Awkward Movement
Replies: 2
Views: 2877

Character Controller - Awkward Movement

There's a problem with the character controller class I'm having. I'm using the xbox game pad. When I press forward the character moves forward - but when I try to switch directions (eg, flick suddenly backwards) - the character loses traction on the floor and skids a second or 2 then regains tracti...
by chronicacid
Wed Aug 25, 2010 4:05 am
Forum: Questions and Help
Topic: Performance on XBOX 360 Question
Replies: 1
Views: 2219

Performance on XBOX 360 Question

Hello, I was just recently testing out the sample file for 14.1 on my xbox 360 and I was using it for an extended amount of time testing it. I noticed after about 15 minutes of using it (flipping back and forth between scenes) my frame rate dropped drastically from when I first started the program (...
by chronicacid
Wed Aug 25, 2010 4:00 am
Forum: Questions and Help
Topic: Alphablend in ModelDrawer.cs
Replies: 6
Views: 5222

Re: Alphablend in ModelDrawer.cs

Marvin - Thank you for your response! I appreciate it very much. I have been so focused on assets for my game in last few weeks that I forgot to check back in the thread for updates. Thanks again!
by chronicacid
Mon Jul 12, 2010 11:18 am
Forum: Questions and Help
Topic: Alphablend in ModelDrawer.cs
Replies: 6
Views: 5222

Re: Alphablend in ModelDrawer.cs

Just wanted to say thanks for the Tips on this.
by chronicacid
Sun Jul 11, 2010 7:31 pm
Forum: Questions and Help
Topic: Alphablend in ModelDrawer.cs
Replies: 6
Views: 5222

Re: Alphablend in ModelDrawer.cs

Is the a hack fix that requires a small amount of code/movement of code that would allow me to get this to work that you might be able to assist with. My project may not require a lot of changes to the already written code - that why I'm asking. Thanks in advance! Your physics program is Awesome btw...
by chronicacid
Sat Jul 10, 2010 5:31 pm
Forum: Questions and Help
Topic: Alphablend in ModelDrawer.cs
Replies: 6
Views: 5222

Alphablend in ModelDrawer.cs

How can I properly use Alphablend in the ModelDrawer.cs to display my .png files to preserve transparency. If i turn off depthbuffer and leave Alphablend on - it looks perfect - that is the .png transparency (leaves on a tree) but everything else on the other models in the simulation looks awkward. ...