This new character system is so exciting!
Can you add the following:
1. Cliff Hanging
2. Double Jump
3. Jump with butt pound (like Mario)
Awesome work.
Search found 12 matches
- Sat Aug 06, 2011 1:14 am
- Forum: Suggestions
- Topic: Version Roadmap
- Replies: 110
- Views: 665022
- Sun Apr 17, 2011 4:46 pm
- Forum: Questions and Help
- Topic: Camera Question
- Replies: 1
- Views: 2213
Camera Question
why does
simplecharacterinput.cs use
Camera.Position = CharacterController.Body.BufferedStates.InterpolatedStates.Position + CameraOffset;
and charactercontrollerinput.cs
Camera.Position = CharacterController.Body.Position + CameraOffset;
simplecharacterinput.cs use
Camera.Position = CharacterController.Body.BufferedStates.InterpolatedStates.Position + CameraOffset;
and charactercontrollerinput.cs
Camera.Position = CharacterController.Body.Position + CameraOffset;
- Mon Mar 21, 2011 1:10 am
- Forum: Suggestions
- Topic: Version Roadmap
- Replies: 110
- Views: 665022
Re: Version Roadmap
Sweet - Can't wait for see what the More Robust Character Controller looks like. Exciting stuff.
- Mon Mar 14, 2011 10:11 pm
- Forum: General
- Topic: v0.15.0 Released!
- Replies: 62
- Views: 167160
Re: v0.15.0 Released!
Just wanted to say thanks for your work on this engine. I have literally been checking your forum's every single day for the last 4 months in anticipation for this release.
Thanks again!
Thanks again!
- Mon Nov 15, 2010 2:46 am
- Forum: General
- Topic: Next Planned Update ?
- Replies: 1
- Views: 4193
Next Planned Update ?
Hey Norbo, I've been following you for a while on the board and was wondering when the next update will arrive. Also what features will put in ?
Thanks,
-Akash
Thanks,
-Akash
- Mon Sep 06, 2010 9:26 pm
- Forum: Questions and Help
- Topic: Character Controller - Awkward Movement
- Replies: 2
- Views: 2904
Re: Character Controller - Awkward Movement
That worked! Thank you.
- Mon Sep 06, 2010 8:24 pm
- Forum: Questions and Help
- Topic: Character Controller - Awkward Movement
- Replies: 2
- Views: 2904
Character Controller - Awkward Movement
There's a problem with the character controller class I'm having. I'm using the xbox game pad. When I press forward the character moves forward - but when I try to switch directions (eg, flick suddenly backwards) - the character loses traction on the floor and skids a second or 2 then regains tracti...
- Wed Aug 25, 2010 4:05 am
- Forum: Questions and Help
- Topic: Performance on XBOX 360 Question
- Replies: 1
- Views: 2235
Performance on XBOX 360 Question
Hello, I was just recently testing out the sample file for 14.1 on my xbox 360 and I was using it for an extended amount of time testing it. I noticed after about 15 minutes of using it (flipping back and forth between scenes) my frame rate dropped drastically from when I first started the program (...
- Wed Aug 25, 2010 4:00 am
- Forum: Questions and Help
- Topic: Alphablend in ModelDrawer.cs
- Replies: 6
- Views: 5258
Re: Alphablend in ModelDrawer.cs
Marvin - Thank you for your response! I appreciate it very much. I have been so focused on assets for my game in last few weeks that I forgot to check back in the thread for updates. Thanks again!
- Mon Jul 12, 2010 11:18 am
- Forum: Questions and Help
- Topic: Alphablend in ModelDrawer.cs
- Replies: 6
- Views: 5258
Re: Alphablend in ModelDrawer.cs
Just wanted to say thanks for the Tips on this.
- Sun Jul 11, 2010 7:31 pm
- Forum: Questions and Help
- Topic: Alphablend in ModelDrawer.cs
- Replies: 6
- Views: 5258
Re: Alphablend in ModelDrawer.cs
Is the a hack fix that requires a small amount of code/movement of code that would allow me to get this to work that you might be able to assist with. My project may not require a lot of changes to the already written code - that why I'm asking. Thanks in advance! Your physics program is Awesome btw...
- Sat Jul 10, 2010 5:31 pm
- Forum: Questions and Help
- Topic: Alphablend in ModelDrawer.cs
- Replies: 6
- Views: 5258
Alphablend in ModelDrawer.cs
How can I properly use Alphablend in the ModelDrawer.cs to display my .png files to preserve transparency. If i turn off depthbuffer and leave Alphablend on - it looks perfect - that is the .png transparency (leaves on a tree) but everything else on the other models in the simulation looks awkward. ...