Search found 4 matches
- Sun Jul 11, 2010 6:56 am
- Forum: Questions and Help
- Topic: Entity Type
- Replies: 1
- Views: 2623
Entity Type
Im lokking for a way to get the type of entity of something, im currently using an entity as a parameter for a drawing class and im trying to get different funcitons for different entities ie.Box, Sphere, triangle..etc heres my code: public void add(Entity type, Model model, Color color, Vector3 pos...
- Wed Jul 07, 2010 11:40 pm
- Forum: Questions and Help
- Topic: Drawing Static Triangle Groups / Mesh
- Replies: 1
- Views: 2643
Drawing Static Triangle Groups / Mesh
Ive been using The demo's BEPUphysicsDrawer to draw the majority of my items in my current project most importantly my 3d model terrain ive also been trying to figure out how the physicsDrawer works, but since it uses so many custom classes and jumps back and forth between InstancedModelDraw to Mode...
- Mon Jul 05, 2010 3:02 am
- Forum: Questions and Help
- Topic: BEPUphysicsDrawer
- Replies: 2
- Views: 3140
Re: BEPUphysicsDrawer
yea thanks alot Norbo big help, works like a charm,
Love the support this engine gets, really a big playing factor in the selcection for a physics engine
Love the support this engine gets, really a big playing factor in the selcection for a physics engine
- Sun Jul 04, 2010 11:08 am
- Forum: Questions and Help
- Topic: BEPUphysicsDrawer
- Replies: 2
- Views: 3140
BEPUphysicsDrawer
I was going through the BEPUphysicsDemo and I saw how it was going about drawing all of its entities to the screen using a custom namespace they made called BEPUphysicsDrawer, so i decided to see if i could implement this into some of my small yet physics oriented projects im working on, My problem ...