Search found 43 matches
- Wed Nov 17, 2010 5:57 pm
- Forum: Questions and Help
- Topic: Problems with BEPU in windows phone
- Replies: 9
- Views: 6935
Re: Problems with BEPU in windows phone
Hi there, I followed your recommendations,and the performance has improved a 300% Now I created a new problem, and it is that the ball does not move very reallistically. It seems like it is not being affected by the gravity or something similar. Please have a look at this video: http://www.easy-shar...
- Sun Nov 14, 2010 12:14 pm
- Forum: Questions and Help
- Topic: Problems with BEPU in windows phone
- Replies: 9
- Views: 6935
Re: Problems with BEPU in windows phone
Is it a performance problem, or are you just trying to make the actual simulation appear to move faster? If it's the latter, you could try increasing the gravity some until it feels right (careful, if you go too high, you can introduce instability which may require more iterations or a smaller time...
- Sun Nov 14, 2010 10:47 am
- Forum: Questions and Help
- Topic: Problems with BEPU in windows phone
- Replies: 9
- Views: 6935
Re: Problems with BEPU in windows phone
Hi, after many tests with the device, I've seen two main things: -I cant undersrand the differences in the behavior. -My pins are set to kynematic before each launch.When the ball is in a short distance, I make them dynamic, and it seems that causes problems. But if I dont do this, some pins start d...
- Sat Nov 13, 2010 10:55 am
- Forum: Suggestions
- Topic: memory allocation in windows phone 7
- Replies: 3
- Views: 21934
Re: memory allocation in windows phone 7
am aware of the memory allocation behavior of lists and foreaches. However, it is possible to use lists and foreach loops without creating garbage so long as certain precautions are taken. The engine handles them safely and should run flat with regard to allocations. Hi, Wich are those mechanisms? ...
- Tue Nov 09, 2010 8:13 am
- Forum: Suggestions
- Topic: memory allocation in windows phone 7
- Replies: 3
- Views: 21934
memory allocation in windows phone 7
Hi, I've been profiling my game based on BepuPhysics for windows phone, basing my tests in this article: http://player.microsoftpdc.com/Session/6a4f4c01-5984-4b33-9e27-e725791980b1 I've discovered that bepu generates a LOT (25%) of memory rellocation, and because of this the calls to the garbage col...
- Sat Nov 06, 2010 4:10 pm
- Forum: Questions and Help
- Topic: Problems with BEPU in windows phone
- Replies: 9
- Views: 6935
Re: Problems with BEPU in windows phone
I can't find any way to speed up the game when the ball hits the pins. Any idea?
thanks
thanks
- Sat Oct 30, 2010 6:59 am
- Forum: Questions and Help
- Topic: Problems with BEPU in windows phone
- Replies: 9
- Views: 6935
Problems with BEPU in windows phone
Hi, I published a game based on bepu physics engine in the windows phone 7 marketplace. The game runs smoothly in the emulator, but in the real device, some "strange" things happen: the ball changes its direction suddenly, the performance decreases a lot when the ball hits the first pin, e...
- Tue Sep 28, 2010 6:15 pm
- Forum: General
- Topic: Game almost completed
- Replies: 3
- Views: 5597
Re: Game almost completed
Hi, Those are fragments of how I initialize the update speed. Isn't that correct? TargetElapsedTime = TimeSpan.FromTicks(333333); space = new Space(); space.simulationSettings.timeStep.timeStepDuration = 1 / 30f; space.simulationSettings.motionUpdate.gravity = GRAVITY; space.simulationSettings.motio...
- Tue Sep 28, 2010 5:46 pm
- Forum: General
- Topic: Game almost completed
- Replies: 3
- Views: 5597
Game almost completed
Hi,
This is the "finished game", some idea about how to improve the physics?
http://www.youtube.com/watch?v=_76CCogv ... r_embedded
This is the "finished game", some idea about how to improve the physics?
http://www.youtube.com/watch?v=_76CCogv ... r_embedded
- Thu Aug 26, 2010 6:24 pm
- Forum: Questions and Help
- Topic: Rolling sphere
- Replies: 3
- Views: 3136
Re: Rolling sphere
related to this, if I use "becomeKynematic", the objects loses their properties (like friction) or they keep those values to be taken in account again when "becomeDynamic" is called?
- Thu Aug 26, 2010 5:23 pm
- Forum: Questions and Help
- Topic: Rolling sphere
- Replies: 3
- Views: 3136
Rolling sphere
Hi,
I launch a sphere but it never seems to roll. I tried to add dynamicFriction, staticFriction to the ball and also to the ground, but nothing seems to happen. What is the way to do this?
I launch a sphere but it never seems to roll. I tried to add dynamicFriction, staticFriction to the ball and also to the ground, but nothing seems to happen. What is the way to do this?
- Wed Aug 25, 2010 4:31 pm
- Forum: General
- Topic: Bepu Tested in REAL WP7 device
- Replies: 1
- Views: 4031
Bepu Tested in REAL WP7 device
Hi, Yesterday I had the oportunity to test my game under development (powered by Bepu) in a real WP7 device. The performance was awesome (we are using a 240x400 ressolution). The only issue we found is that the Y seems to be different in emulator and real device, I'll try to explain myself: I have a...
- Mon Aug 23, 2010 6:29 pm
- Forum: Questions and Help
- Topic: Dettect when a Cylinder is rolling on the floor(vertex mesh)
- Replies: 3
- Views: 3027
Re: Dettect when a Cylinder is rolling on the floor(vertex mesh)
That way I'll know when the bowl is lying, but not when it is rolling, isn't it? sorry because of my bad English
When I mean rolling, I want to say that the cilinder falls to the ground and rolls during a short period of time
When I mean rolling, I want to say that the cilinder falls to the ground and rolls during a short period of time
- Mon Aug 23, 2010 10:47 am
- Forum: Questions and Help
- Topic: Dettect when a Cylinder is rolling on the floor(vertex mesh)
- Replies: 3
- Views: 3027
Dettect when a Cylinder is rolling on the floor(vertex mesh)
Hi there, I've seen there are built in events to control collision between entities. I'm developing a bowling game and I check collisions between the ball (sphere) and bowls(cylinders). I also detect collisions between bowls(cylinders) and the floor(triangles). That way I can play different sound fx...
- Thu Aug 19, 2010 4:46 pm
- Forum: General
- Topic: performance on wp7
- Replies: 8
- Views: 9510
Re: performance on wp7
resolution independent? what do you mean? is a builtin functionality or you referre to it as something more abstract?