Search found 37 matches
- Thu Dec 03, 2009 9:09 pm
- Forum: General
- Topic: All I want for Christmas
- Replies: 11
- Views: 9931
All I want for Christmas
is a new Bepu release :O
- Sun Nov 08, 2009 2:54 am
- Forum: Questions and Help
- Topic: Ragdoll
- Replies: 2
- Views: 3351
Re: Ragdoll
Great to hear!
- Sat Nov 07, 2009 5:46 pm
- Forum: Questions and Help
- Topic: Ragdoll
- Replies: 2
- Views: 3351
Ragdoll
Just checking to see how the progress is going on the next version
Can't wait! :O
Can't wait! :O
- Mon Aug 31, 2009 5:11 pm
- Forum: Questions and Help
- Topic: Rag Doll
- Replies: 15
- Views: 12460
Re: Rag Doll
WTB contraints and ragdoll example from Norbo!
- Fri Jul 25, 2008 11:52 pm
- Forum: Questions and Help
- Topic: Confused Constraints
- Replies: 7
- Views: 5632
Re: Confused Constraints
woot, will work on other things then ;oNorbo wrote:I really want to have it out in the next week or so; all of the 'hard stuff' is done.
- Fri Jul 25, 2008 6:35 pm
- Forum: Questions and Help
- Topic: Confused Constraints
- Replies: 7
- Views: 5632
Re: Confused Constraints
When's 0.60 coming?
- Wed Jul 23, 2008 4:53 pm
- Forum: Questions and Help
- Topic: Confused Constraints
- Replies: 7
- Views: 5632
Re: Confused Constraints
What if I wanted to simulate a rope and then simulate an earthquake, what would you do? I'm guessing multiple joints but not sure about the forces.
- Tue Jul 22, 2008 8:18 pm
- Forum: Questions and Help
- Topic: Confused Constraints
- Replies: 7
- Views: 5632
Re: Confused Constraints
This seems to be close to what you're looking for: Box ceiling = new Box(new Vector3(0, 5, 0), 5, 1, 5); Cone lampShade = new Cone(new Vector3(0, -3, 0), 1, 1, 1); space.add(ceiling); space.add(lampShade); space.add(new BallSocketJoint(ceiling, lampShade, new Vector3(0, 4.5f, 0), 0, .2f)); lampShad...
- Tue Jul 22, 2008 5:23 am
- Forum: Questions and Help
- Topic: Confused Constraints
- Replies: 7
- Views: 5632
Confused Constraints
Ok how would I do this: lamp hanging from a rope/chain. ----------------- | | | / \ / \ I want the light to sway. I made two boxes with a ballsocketjoint and applied a force but it looks funny. I'm positive I'm not doing it right. Can I get an example of what to do?
- Wed Jun 18, 2008 10:40 pm
- Forum: Questions and Help
- Topic: Keyframe To Ragdoll
- Replies: 1
- Views: 2846
Keyframe To Ragdoll
Thinking about how to do this. I guess I could simply use the bones and extrude cylinders around them with constraints.
- Wed Jun 18, 2008 10:28 pm
- Forum: Questions and Help
- Topic: What's in the next version?
- Replies: 4
- Views: 4506
Re: What's in the next version?
omg I can't wait for July.
Do you see any issues with running this in another thread?
I'm guessing it will be necessary to have it in another thread on the 360.
Thanks for all your hard work!
Do you see any issues with running this in another thread?
I'm guessing it will be necessary to have it in another thread on the 360.
Thanks for all your hard work!
- Tue Jun 17, 2008 7:17 pm
- Forum: Questions and Help
- Topic: Deformation
- Replies: 2
- Views: 3598
Deformation
You mention this in the documentation but how would one go about deforming a statictrianglegroup?
- Tue Jun 17, 2008 7:15 pm
- Forum: Questions and Help
- Topic: What's in the next version?
- Replies: 4
- Views: 4506
What's in the next version?
Had any time to work on this sexy lib?
- Fri May 30, 2008 9:05 pm
- Forum: Questions and Help
- Topic: Space.RayCast
- Replies: 3
- Views: 4075
Re: Space.RayCast
Ok thanks much. I should just do my own raycast against my triangles. I already have a connectivity graph for navigation mesh generation.
Any advice on how to structure a triangle soup for fast ray/triangle?
Any advice on how to structure a triangle soup for fast ray/triangle?
- Fri May 30, 2008 5:35 pm
- Forum: Questions and Help
- Topic: Space.RayCast
- Replies: 3
- Views: 4075
Space.RayCast
I'm getting ready to implement decals and it would be super extra awesome if there was a version of this function that returned the triangle hit in a statictrianglegroup and maybe n iterations of the triangles around it. Possible? Purdy please? Purdy purdy please?