Search found 37 matches

by jstroh
Thu Dec 03, 2009 9:09 pm
Forum: General
Topic: All I want for Christmas
Replies: 11
Views: 9914

All I want for Christmas

is a new Bepu release :O
by jstroh
Sun Nov 08, 2009 2:54 am
Forum: Questions and Help
Topic: Ragdoll
Replies: 2
Views: 3349

Re: Ragdoll

Great to hear!
by jstroh
Sat Nov 07, 2009 5:46 pm
Forum: Questions and Help
Topic: Ragdoll
Replies: 2
Views: 3349

Ragdoll

Just checking to see how the progress is going on the next version :)

Can't wait! :O
by jstroh
Mon Aug 31, 2009 5:11 pm
Forum: Questions and Help
Topic: Rag Doll
Replies: 15
Views: 12452

Re: Rag Doll

WTB contraints and ragdoll example from Norbo!
by jstroh
Fri Jul 25, 2008 11:52 pm
Forum: Questions and Help
Topic: Confused Constraints
Replies: 7
Views: 5628

Re: Confused Constraints

Norbo wrote:I really want to have it out in the next week or so; all of the 'hard stuff' is done.
woot, will work on other things then ;o
by jstroh
Fri Jul 25, 2008 6:35 pm
Forum: Questions and Help
Topic: Confused Constraints
Replies: 7
Views: 5628

Re: Confused Constraints

When's 0.60 coming?
by jstroh
Wed Jul 23, 2008 4:53 pm
Forum: Questions and Help
Topic: Confused Constraints
Replies: 7
Views: 5628

Re: Confused Constraints

What if I wanted to simulate a rope and then simulate an earthquake, what would you do? I'm guessing multiple joints but not sure about the forces.
by jstroh
Tue Jul 22, 2008 8:18 pm
Forum: Questions and Help
Topic: Confused Constraints
Replies: 7
Views: 5628

Re: Confused Constraints

This seems to be close to what you're looking for: Box ceiling = new Box(new Vector3(0, 5, 0), 5, 1, 5); Cone lampShade = new Cone(new Vector3(0, -3, 0), 1, 1, 1); space.add(ceiling); space.add(lampShade); space.add(new BallSocketJoint(ceiling, lampShade, new Vector3(0, 4.5f, 0), 0, .2f)); lampShad...
by jstroh
Tue Jul 22, 2008 5:23 am
Forum: Questions and Help
Topic: Confused Constraints
Replies: 7
Views: 5628

Confused Constraints

Ok how would I do this: lamp hanging from a rope/chain. ----------------- | | | / \ / \ I want the light to sway. I made two boxes with a ballsocketjoint and applied a force but it looks funny. I'm positive I'm not doing it right. Can I get an example of what to do?
by jstroh
Wed Jun 18, 2008 10:40 pm
Forum: Questions and Help
Topic: Keyframe To Ragdoll
Replies: 1
Views: 2836

Keyframe To Ragdoll

Thinking about how to do this. I guess I could simply use the bones and extrude cylinders around them with constraints.
by jstroh
Wed Jun 18, 2008 10:28 pm
Forum: Questions and Help
Topic: What's in the next version?
Replies: 4
Views: 4497

Re: What's in the next version?

omg I can't wait for July.

Do you see any issues with running this in another thread?

I'm guessing it will be necessary to have it in another thread on the 360.

Thanks for all your hard work!
by jstroh
Tue Jun 17, 2008 7:17 pm
Forum: Questions and Help
Topic: Deformation
Replies: 2
Views: 3589

Deformation

You mention this in the documentation but how would one go about deforming a statictrianglegroup?
by jstroh
Tue Jun 17, 2008 7:15 pm
Forum: Questions and Help
Topic: What's in the next version?
Replies: 4
Views: 4497

What's in the next version?

Had any time to work on this sexy lib?
by jstroh
Fri May 30, 2008 9:05 pm
Forum: Questions and Help
Topic: Space.RayCast
Replies: 3
Views: 4066

Re: Space.RayCast

Ok thanks much. I should just do my own raycast against my triangles. I already have a connectivity graph for navigation mesh generation.

Any advice on how to structure a triangle soup for fast ray/triangle?
by jstroh
Fri May 30, 2008 5:35 pm
Forum: Questions and Help
Topic: Space.RayCast
Replies: 3
Views: 4066

Space.RayCast

I'm getting ready to implement decals and it would be super extra awesome if there was a version of this function that returned the triangle hit in a statictrianglegroup and maybe n iterations of the triangles around it. Possible? Purdy please? Purdy purdy please?