Search found 7 matches

by philippedasilva
Fri Sep 17, 2010 9:14 pm
Forum: Questions and Help
Topic: Physics and 64bits Worlds
Replies: 1
Views: 2911

Physics and 64bits Worlds

Hi, I have an issue I'm making some research for and wondering if you could be of any help. I'm working on a game with a System wide scale meaning zillions of kms distances. For that reason, I'm currently using a Double precision positioning (I've created a DoubleVector3 for this sole requirement). ...
by philippedasilva
Fri May 21, 2010 8:42 pm
Forum: Suggestions
Topic: Make Entity empty constructor public
Replies: 2
Views: 7647

Re: Make Entity empty constructor public

Great to hear that Norbo :) Until then, I'll use a static property to hold the BodyPoints generated from the first instance and use them as the constructor argument. Doing some StopWatch, I noticed that for my case, my spaceship mesh gets its ConvexHull mesh created in 235ms and reusing the BodyPoin...
by philippedasilva
Fri May 21, 2010 3:59 pm
Forum: Suggestions
Topic: Make Entity empty constructor public
Replies: 2
Views: 7647

Make Entity empty constructor public

Hi Norbo, I don't know if it would deeply go against your lib rules but if you could make the empty Entity constructor public instead it would help me (us?) a lot to do some special things such as creating/updating collision ConvexHulls, CompoundBodies and the like in an editor and save/load them us...
by philippedasilva
Thu May 20, 2010 5:01 pm
Forum: Questions and Help
Topic: Noob getting into Physics library
Replies: 7
Views: 5929

Re: Noob getting into Physics library

Thanks again Norbo, I think I'll go for the second option or the third depending on my advancements ;) I've made some early tests and I get some good collisions between ships. I'll now enter into Bullet collision checks. I wondered now what properties I should set to my Bullet entities (probably usi...
by philippedasilva
Wed May 19, 2010 11:22 pm
Forum: Questions and Help
Topic: Noob getting into Physics library
Replies: 7
Views: 5929

Re: Noob getting into Physics library

Hi Norbo and thanks again for these clarifications. They are really useful and if I may give you a small advice, you should spend some time combining such content in a small web page in your main site in a FAQ for instance ;) Back to topic: If I understand you correctly, you're actually telling me t...
by philippedasilva
Wed May 19, 2010 8:47 am
Forum: Questions and Help
Topic: Noob getting into Physics library
Replies: 7
Views: 5929

Re: Noob getting into Physics library

Thanks Norbo for these clarifications. I'll give it a try then but still have some initial design questions before going on ;) As I told you, I'm a noob at using 3d physics in game but here would be my current design choices on how to use BEPUPhysics... First, I'd create for each Model in my scene a...
by philippedasilva
Tue May 18, 2010 9:53 pm
Forum: Questions and Help
Topic: Noob getting into Physics library
Replies: 7
Views: 5929

Noob getting into Physics library

Hi, I'm at ease with most game development aspects such as rendering, networking and the like but it's the first time I'm considering using a 3d physics engine for a game. Therefore, I apologize if I'm asking some noob questions but after searching through the documentation and the forums I didn't g...