Search found 7 matches
- Fri Sep 17, 2010 9:14 pm
- Forum: Questions and Help
- Topic: Physics and 64bits Worlds
- Replies: 1
- Views: 2912
Physics and 64bits Worlds
Hi, I have an issue I'm making some research for and wondering if you could be of any help. I'm working on a game with a System wide scale meaning zillions of kms distances. For that reason, I'm currently using a Double precision positioning (I've created a DoubleVector3 for this sole requirement). ...
- Fri May 21, 2010 8:42 pm
- Forum: Suggestions
- Topic: Make Entity empty constructor public
- Replies: 2
- Views: 7664
Re: Make Entity empty constructor public
Great to hear that Norbo :) Until then, I'll use a static property to hold the BodyPoints generated from the first instance and use them as the constructor argument. Doing some StopWatch, I noticed that for my case, my spaceship mesh gets its ConvexHull mesh created in 235ms and reusing the BodyPoin...
- Fri May 21, 2010 3:59 pm
- Forum: Suggestions
- Topic: Make Entity empty constructor public
- Replies: 2
- Views: 7664
Make Entity empty constructor public
Hi Norbo, I don't know if it would deeply go against your lib rules but if you could make the empty Entity constructor public instead it would help me (us?) a lot to do some special things such as creating/updating collision ConvexHulls, CompoundBodies and the like in an editor and save/load them us...
- Thu May 20, 2010 5:01 pm
- Forum: Questions and Help
- Topic: Noob getting into Physics library
- Replies: 7
- Views: 5929
Re: Noob getting into Physics library
Thanks again Norbo, I think I'll go for the second option or the third depending on my advancements ;) I've made some early tests and I get some good collisions between ships. I'll now enter into Bullet collision checks. I wondered now what properties I should set to my Bullet entities (probably usi...
- Wed May 19, 2010 11:22 pm
- Forum: Questions and Help
- Topic: Noob getting into Physics library
- Replies: 7
- Views: 5929
Re: Noob getting into Physics library
Hi Norbo and thanks again for these clarifications. They are really useful and if I may give you a small advice, you should spend some time combining such content in a small web page in your main site in a FAQ for instance ;) Back to topic: If I understand you correctly, you're actually telling me t...
- Wed May 19, 2010 8:47 am
- Forum: Questions and Help
- Topic: Noob getting into Physics library
- Replies: 7
- Views: 5929
Re: Noob getting into Physics library
Thanks Norbo for these clarifications. I'll give it a try then but still have some initial design questions before going on ;) As I told you, I'm a noob at using 3d physics in game but here would be my current design choices on how to use BEPUPhysics... First, I'd create for each Model in my scene a...
- Tue May 18, 2010 9:53 pm
- Forum: Questions and Help
- Topic: Noob getting into Physics library
- Replies: 7
- Views: 5929
Noob getting into Physics library
Hi, I'm at ease with most game development aspects such as rendering, networking and the like but it's the first time I'm considering using a 3d physics engine for a game. Therefore, I apologize if I'm asking some noob questions but after searching through the documentation and the forums I didn't g...