Search found 3 matches
- Sat Apr 03, 2010 11:14 pm
- Forum: Questions and Help
- Topic: Stacking
- Replies: 5
- Views: 5155
Re: Stacking
Sadly I don't think I will be able to take that route since my brief was pretty specific in letting users create castles from primitive objects. Having played around with your suggested changes I still haven't been able to get a reasonable performance for real time use. Although the simulation does ...
- Sat Apr 03, 2010 9:48 pm
- Forum: Questions and Help
- Topic: Stacking
- Replies: 5
- Views: 5155
Re: Stacking
Thanks Norbo, sadly the 1x1x1 situation was just for initial tests. The intention was to allow the user to construct castles out of basic primitive blocks, cubes, pyramids, slopes etc. Then take turns to throw bits at the other persons castle. Sadly this means that I cant blow walls up on contact or...
- Sat Apr 03, 2010 3:38 pm
- Forum: Questions and Help
- Topic: Stacking
- Replies: 5
- Views: 5155
Stacking
Hi, im currently prototype a game for deployment to the xbox360. We have a requirement for neatly stacked walls of cuboids that are occasional hit by faster moving objects. Currently with walls made up of about 24 1x1x1 cubes we get reasonable performance when the system is in rest but near zero per...