Search found 4 matches
- Mon Mar 29, 2010 9:51 am
- Forum: Questions and Help
- Topic: Bug Report
- Replies: 6
- Views: 5225
Re: Bug Report
In some places, the geometry isn't particularly stellar. But the problem doesn't discriminate where it occurs. Most of the playing field is just flat, nice triangles. Some of the buildings have more funky triangles, but the problem can occur nowhere near those cases. Is there some way to do post pro...
- Sun Mar 28, 2010 9:12 pm
- Forum: Questions and Help
- Topic: Bug Report
- Replies: 6
- Views: 5225
Re: Bug Report
Alright, I'm encountering the error across the board in one form or another. It turns out, the world transform of player character is getting corrupted. (NaNs) Now, all I'm doing is pushing around a capsule by modifying its linear velocity directly. I've checked everywhere, and at no point am I corr...
- Wed Mar 24, 2010 1:37 pm
- Forum: Questions and Help
- Topic: Bug Report
- Replies: 6
- Views: 5225
Re: Bug Report
The capsules have fairly decent sizes. Though I suppose the triangle soup could have very small sizes. This is odd though, because the problem is really incosistent. I get it only about once every hour. And it doesnt occur near any particular area. I will test with the other solver and see if I can ...
- Wed Mar 24, 2010 1:45 am
- Forum: Questions and Help
- Topic: Bug Report
- Replies: 6
- Views: 5225
Bug Report
I have a large triangle soup terrain, on which a capsule slides. Very rarely (this is hard to reprorduce), the space.Update() function will hang forever, this is the exact function is is forever stuck at. I'll use reflector to look at any possible sources of errors, but obviously, w/o source, debugg...