Search found 7 matches
- Mon Mar 29, 2010 11:36 pm
- Forum: Questions and Help
- Topic: Tie Models to Physics
- Replies: 2
- Views: 2894
Re: Tie Models to Physics
ok thanks for the broad overview, The bottom line is that i need to update the world transform in the update function to render the .x model in the correct place. or should i say render the .x model in the same location and orientation as the physics representative model. Thats they standard way i e...
- Mon Mar 29, 2010 10:37 pm
- Forum: Questions and Help
- Topic: Tie Models to Physics
- Replies: 2
- Views: 2894
Tie Models to Physics
I've looked through the forum and got a little confused on how to make the model and the physics connect to each other. I understand the model and the physics model are two seperate entities and the worldmatrix will need to be got from the physics model and passed to the display model. I've done the...
- Sun Mar 28, 2010 10:08 am
- Forum: General
- Topic: Game finished using Bepu Engine, need reviewers
- Replies: 1
- Views: 19616
Re: Game finished using Bepu Engine, need reviewers
It took me a while to find this so here are a few tips.
Game is in the "In Playtet" section on XNA Creators Club
Address is
http://catalog.xna.com/en-GB/GameDetail ... 723&type=1
Game is in the "In Playtet" section on XNA Creators Club
Address is
http://catalog.xna.com/en-GB/GameDetail ... 723&type=1
- Sat Mar 27, 2010 8:33 am
- Forum: Questions and Help
- Topic: Character Controller Grphic Error
- Replies: 2
- Views: 2624
Re: Character Controller Grphic Error
Thank you Norbo i was indeed activating the character controller to early. I simply moved the <characterobject>.activate(); after the section to DisplayObject Creation and the controller is working great. This has been driving me crazy for 2 days. i should know better than to struggle with a problem...
- Sat Mar 27, 2010 12:32 am
- Forum: Questions and Help
- Topic: Character Controller Grphic Error
- Replies: 2
- Views: 2624
Character Controller Grphic Error
I've managed to extract some of the code and add it into a new project from the BEPUPhysics demo. I used the default playground model and also the code for the character controller. With the EntityDrawer i'm getting a strange graphic drawing at the bottom. I believe this to be the foot of the charac...
- Fri Mar 26, 2010 12:13 am
- Forum: Questions and Help
- Topic: Physics Scale
- Replies: 2
- Views: 4992
Re: Physics Scale
Many thanks for the excellent explanation.
- Thu Mar 25, 2010 11:19 pm
- Forum: Questions and Help
- Topic: Physics Scale
- Replies: 2
- Views: 4992
Physics Scale
I'm using 3DSMax to generate my buildings and their interior models which is working great I generally use a scale of 1 physics unit to 1 meter XNA i believe uses 1 unit to 1 centimeter. I'm getting confused to which is the best scale for both my model and BEPUPhysics. Can somebody please clarify th...