Hi Norbo, Thanks for the lightening fast reply! I considered greatly increasing the mass but was concerned this could lead to enemies behaving weirdly due to gravity, for example when falling off of large ledges. Is this concern unfounded or is there anyway to overcome this sort of problem? I'm not ...
In my game my player is controlled by a character controller. I would like it to be able to collide with enemies which cannot be pushed. What would be the best way to handle this? Would it be possible to also represent enemies with a character controller so I can make them walk, while ensuring that ...
Hi, Thanks for that, this has helped greatly. Now I am noticing a problem (both on ground and in air) that whenever my player jumps against a wall he get's stuck against it or slides around it a bit. Hmm, I don't think that I should be having all of these problems and I think I'm getting them becaus...
Hi, I have been playing around with some of the things you have suggested but I'm still not able to get my character to move in the way I want it to. I'm not sure if you have ever played any of the jack and daxter games, but the way jack moves in those games is what I am trying to achieve in mine ( ...
ok, I think I have got my character to move in a way that I am happy with. One thing I am struggling with is implementing a handleAirborneMotion method. I am not sure what I should be doing in this method. Should it be similar to handleHorizontalMotion but without the support stuff?
Setting it to float.MaxValue made my player stop immediately however it has not fixed the problem I am having with my player sliding sidewise when he turns too fast.
Ok, I have tried changing tractionDeceleration to different values but my player still looks and feels like he is walking on ice. I really would like it so he behaves like he did before using the character controller, when the stick is forward : walk forward. when the stick is centred : stop moving ...
Thanks for your reply, I managed to fix the problem with my player getting stuck in walls (used CharacterController instead of SimpleCharacterController, not sure why this fixed it). My problem is when I stop holding down the forwards key is instead of my player stopping he slows down gradually but ...
Hi, I am trying to switch from my own collision system to bEPU but I am having some problems. I am trying to get my Character to collide with my mesh level but it just isn't working as expected. My character slides all over the place, when he jumps he only moves very little, and he gets stuck agains...