Search found 5 matches
- Mon Feb 15, 2010 2:15 am
- Forum: Questions and Help
- Topic: Noob Question: Primitives and BEPU from Start to Finish?
- Replies: 8
- Views: 6852
Re: Noob Question: Primitives and BEPU from Start to Finish?
Okay, thanks for your help.
- Mon Feb 15, 2010 1:46 am
- Forum: Questions and Help
- Topic: Noob Question: Primitives and BEPU from Start to Finish?
- Replies: 8
- Views: 6852
Re: Noob Question: Primitives and BEPU from Start to Finish?
Alright, I think this is my last question for now. I think I've got it all added to the space object. Now, how do I draw them? I think that's what I've been getting at was how to render them. The getting started code was too difficult with all the classes and stuff. I just need a solid block of code...
- Mon Feb 15, 2010 1:12 am
- Forum: Questions and Help
- Topic: Noob Question: Primitives and BEPU from Start to Finish?
- Replies: 8
- Views: 6852
Re: Noob Question: Primitives and BEPU from Start to Finish?
Alright, I think I get what you're saying. So if the StaticTriangleGroups are not the best way to go, let me explain my case. I am creating a 'building block' game where the user has these building blocks that they can change in any way they feel like. My goal is to be able to have 'building blocks'...
- Mon Feb 15, 2010 12:47 am
- Forum: Questions and Help
- Topic: Noob Question: Primitives and BEPU from Start to Finish?
- Replies: 8
- Views: 6852
Re: Noob Question: Primitives and BEPU from Start to Finish?
Okay, I think I get what you're saying. So when setting up the TriangleMesh, the verticies are the Vector3s that are used to pinpoint the position of the actual vertices on the cube? In that case, what are the indicies? I'm confused by the terms.
- Sun Feb 14, 2010 4:23 pm
- Forum: Questions and Help
- Topic: Noob Question: Primitives and BEPU from Start to Finish?
- Replies: 8
- Views: 6852
Noob Question: Primitives and BEPU from Start to Finish?
Hi, I've been messing around with BEPU for the past 2 days, and I still haven't figured out how to get it to work with Primitives. I looked through the getting started guide, but that contained some things that I had no idea how to do, and it didn't specify how to do them. I looked at the source for...