Search found 136 matches
- Fri Apr 26, 2019 4:28 pm
- Forum: General
- Topic: v2.0.0 out of beta!
- Replies: 3
- Views: 20111
Re: v2.0.0 out of beta!
Norbo I just want to congratulate you on the release. What a fantastic job you have done here! I have thoughly enjoyed being a part of this projects community over the last 10 years. I sadly will probably never get to fully use v2.0 as my indie days are mostly over (I work at EA now). I felt extreme...
- Fri Aug 17, 2018 5:59 am
- Forum: General
- Topic: v2.0.0-beta released!
- Replies: 3
- Views: 30015
- Fri Aug 17, 2018 4:51 am
- Forum: General
- Topic: v2.0.0-beta released!
- Replies: 3
- Views: 30015
Re: v2.0.0-beta released!
Congratulations Norbo!
I just have been following your progress on this fairly closely, fantastic work!
You should do another blog post soon going over the various improvements and changes between v1 and v2. Your last few posts were great!
I just have been following your progress on this fairly closely, fantastic work!
You should do another blog post soon going over the various improvements and changes between v1 and v2. Your last few posts were great!
- Thu Apr 05, 2018 2:15 am
- Forum: Questions and Help
- Topic: Getting all entitys inside a bounding frustrum
- Replies: 2
- Views: 4786
Re: Getting all entitys inside a bounding frustrum
I probably should have mentioned that I am not using it for anything graphical. I am actually using it to represent a hit area when the player attacks with a melee weapon. So the frustum is only about 1.9 meters long in general and has a fov of 45 degrees. The idea was to find intersections within t...
- Wed Apr 04, 2018 6:11 am
- Forum: Questions and Help
- Topic: Getting all entitys inside a bounding frustrum
- Replies: 2
- Views: 4786
Getting all entitys inside a bounding frustrum
Hey Norbo, (and others) I am using some code like this PhysicsManager.GET.PhysicsSpace.BroadPhase.QueryAccelerator.GetEntries(boundingFrustum, overlaps); But this only gets me the bounding boxes that overlap and not the actual overlaps. So I need to cull this list of overlaps down to the actual accu...
- Wed Apr 04, 2018 6:11 am
- Forum: General
- Topic: v2.0.0-alpha released!
- Replies: 3
- Views: 20313
Re: v2.0.0-alpha released!
Wow!
I have been following bepu since 2009 so seeing this feels really cool
Nice work, I will have a play with it later today.
Congratulations on reaching alpha!
I have been following bepu since 2009 so seeing this feels really cool
Nice work, I will have a play with it later today.
Congratulations on reaching alpha!
- Thu Apr 18, 2013 3:36 pm
- Forum: Questions and Help
- Topic: Best way to join 2 entities in a odd way?
- Replies: 1
- Views: 3422
Best way to join 2 entities in a odd way?
Hey everyone. I have a creature (humanoid) with physics for the body and head (for now) attached to the body and head bone. The body piece of physics is the actual "body" of the creature and all the rest (head arms etc...) are just sub bodies for fleshing out the collision. The model is &q...
- Wed Apr 17, 2013 11:32 am
- Forum: Questions and Help
- Topic: Updateable isSequentiallyUpdated issue?
- Replies: 2
- Views: 4261
Re: Updateable isSequentiallyUpdated issue?
Cool thanks I was just confused with the wording
Thanks!
Thanks!
- Wed Apr 17, 2013 5:21 am
- Forum: Questions and Help
- Topic: Updateable isSequentiallyUpdated issue?
- Replies: 2
- Views: 4261
Updateable isSequentiallyUpdated issue?
Hey Norbo I was just wondering if you could explain exactly what the code below means in the Updateable class. /// <summary> /// Gets and sets whether or not the updateable should be updated sequentially even in a multithreaded space. /// If this is true, the updateable can make use of the space's T...
- Thu Nov 08, 2012 8:35 am
- Forum: General
- Topic: Bepu driven game "Blockworld" is in peer review now
- Replies: 3
- Views: 8740
Re: Bepu driven game "Blockworld" is in peer review now
The patch went up yesterday and everyone seems to be enjoying it! So thanks to anyone from these forums that gave it a review.
I have been playing multiplayer games with people all day and it is lots of fun
I have been playing multiplayer games with people all day and it is lots of fun
- Sat Nov 03, 2012 10:25 am
- Forum: Questions and Help
- Topic: Windows RT Apps
- Replies: 1
- Views: 2892
Re: Windows RT Apps
Compile the bepu source code against the monogame ddls or source.
If you want any more info just ask
it might be best to make a new bepu branch for metro/monogame.
If you want any more info just ask
it might be best to make a new bepu branch for metro/monogame.
- Fri Nov 02, 2012 3:40 am
- Forum: General
- Topic: Bepu driven game "Blockworld" is in peer review now
- Replies: 3
- Views: 8740
Bepu driven game "Blockworld" is in peer review now
Hey guys my game "Blockworld" which a minecraft/infiniminer style creative style game is now up for review. If any of you manage to get a chance to review my game there is a link below. It's just a bugfix patch but is taking forever to get though review and has been in there for about 2 we...
- Thu Nov 01, 2012 6:26 am
- Forum: General
- Topic: BEPUphysics v1.2.0 released!
- Replies: 16
- Views: 21273
Re: BEPUphysics v1.2.0 released!
Cool thanks norbo, if you get a chance here is my game. It's just a patch but is taking forever to get though review (the whole area is moving slowly at the moment). Blockworld review link : http://catalog.create.msdn.com/en-US/gamedetails.aspx?catalogEntryId=abe9aef3-976a-41ce-a31b-11603f145947&...
- Thu Nov 01, 2012 4:22 am
- Forum: General
- Topic: BEPUphysics v1.2.0 released!
- Replies: 16
- Views: 21273
Re: BEPUphysics v1.2.0 released!
Hey norbo just out of curiosity what version of bepu should I use when porting my games to monogame? Also I am currently moving many of my games to windows 8 metro which does not have the "Thread" class, what should I do to bepu to get it working with the new windows 8 threading model. Hav...
- Sun Jun 17, 2012 4:34 am
- Forum: Questions and Help
- Topic: Frequent crash in bepu GetLocalExtremePointWithoutMargin()
- Replies: 1
- Views: 3125
Frequent crash in bepu GetLocalExtremePointWithoutMargin()
Hey Norbo (and everyone else) I am having some issues with bepu (most likely my fault as per normal). In the build of our game we have up on the marketplace we are getting 20-30 crashes a day with an exception like below. What could cause this exception to happen? And how would you suggest we find/...