Search found 133 matches

by Danthekilla
Thu Apr 05, 2018 2:15 am
Forum: Questions and Help
Topic: Getting all entitys inside a bounding frustrum
Replies: 2
Views: 69

Re: Getting all entitys inside a bounding frustrum

I probably should have mentioned that I am not using it for anything graphical. I am actually using it to represent a hit area when the player attacks with a melee weapon. So the frustum is only about 1.9 meters long in general and has a fov of 45 degrees. The idea was to find intersections within t...
by Danthekilla
Wed Apr 04, 2018 6:11 am
Forum: Questions and Help
Topic: Getting all entitys inside a bounding frustrum
Replies: 2
Views: 69

Getting all entitys inside a bounding frustrum

Hey Norbo, (and others) I am using some code like this PhysicsManager.GET.PhysicsSpace.BroadPhase.QueryAccelerator.GetEntries(boundingFrustum, overlaps); But this only gets me the bounding boxes that overlap and not the actual overlaps. So I need to cull this list of overlaps down to the actual accu...
by Danthekilla
Wed Apr 04, 2018 6:11 am
Forum: General
Topic: v2.0.0-alpha released!
Replies: 3
Views: 135

Re: v2.0.0-alpha released!

Wow!

I have been following bepu since 2009 so seeing this feels really cool :D

Nice work, I will have a play with it later today.

Congratulations on reaching alpha!
by Danthekilla
Thu Apr 18, 2013 3:36 pm
Forum: Questions and Help
Topic: Best way to join 2 entities in a odd way?
Replies: 1
Views: 1036

Best way to join 2 entities in a odd way?

Hey everyone. I have a creature (humanoid) with physics for the body and head (for now) attached to the body and head bone. The body piece of physics is the actual "body" of the creature and all the rest (head arms etc...) are just sub bodies for fleshing out the collision. The model is "attached" t...
by Danthekilla
Wed Apr 17, 2013 11:32 am
Forum: Questions and Help
Topic: Updateable isSequentiallyUpdated issue?
Replies: 2
Views: 1035

Re: Updateable isSequentiallyUpdated issue?

Cool thanks I was just confused with the wording :)

Thanks!
by Danthekilla
Wed Apr 17, 2013 5:21 am
Forum: Questions and Help
Topic: Updateable isSequentiallyUpdated issue?
Replies: 2
Views: 1035

Updateable isSequentiallyUpdated issue?

Hey Norbo I was just wondering if you could explain exactly what the code below means in the Updateable class. /// <summary> /// Gets and sets whether or not the updateable should be updated sequentially even in a multithreaded space. /// If this is true, the updateable can make use of the space's T...
by Danthekilla
Thu Nov 08, 2012 8:35 am
Forum: General
Topic: Bepu driven game "Blockworld" is in peer review now
Replies: 3
Views: 2263

Re: Bepu driven game "Blockworld" is in peer review now

The patch went up yesterday and everyone seems to be enjoying it! So thanks to anyone from these forums that gave it a review.

I have been playing multiplayer games with people all day and it is lots of fun ;)
by Danthekilla
Sat Nov 03, 2012 10:25 am
Forum: Questions and Help
Topic: Windows RT Apps
Replies: 1
Views: 590

Re: Windows RT Apps

Compile the bepu source code against the monogame ddls or source.

If you want any more info just ask :-)

it might be best to make a new bepu branch for metro/monogame.
by Danthekilla
Fri Nov 02, 2012 3:40 am
Forum: General
Topic: Bepu driven game "Blockworld" is in peer review now
Replies: 3
Views: 2263

Bepu driven game "Blockworld" is in peer review now

Hey guys my game "Blockworld" which a minecraft/infiniminer style creative style game is now up for review. If any of you manage to get a chance to review my game there is a link below. It's just a bugfix patch but is taking forever to get though review and has been in there for about 2 weeks now. T...
by Danthekilla
Thu Nov 01, 2012 6:26 am
Forum: General
Topic: BEPUphysics v1.2.0 released!
Replies: 16
Views: 6290

Re: BEPUphysics v1.2.0 released!

Cool thanks norbo, if you get a chance here is my game. It's just a patch but is taking forever to get though review (the whole area is moving slowly at the moment). Blockworld review link : http://catalog.create.msdn.com/en-US/gamedetails.aspx?catalogEntryId=abe9aef3-976a-41ce-a31b-11603f145947&typ...
by Danthekilla
Thu Nov 01, 2012 4:22 am
Forum: General
Topic: BEPUphysics v1.2.0 released!
Replies: 16
Views: 6290

Re: BEPUphysics v1.2.0 released!

Hey norbo just out of curiosity what version of bepu should I use when porting my games to monogame? Also I am currently moving many of my games to windows 8 metro which does not have the "Thread" class, what should I do to bepu to get it working with the new windows 8 threading model. Have you look...
by Danthekilla
Sun Jun 17, 2012 4:34 am
Forum: Questions and Help
Topic: Frequent crash in bepu GetLocalExtremePointWithoutMargin()
Replies: 1
Views: 642

Frequent crash in bepu GetLocalExtremePointWithoutMargin()

Hey Norbo (and everyone else) I am having some issues with bepu (most likely my fault as per normal). In the build of our game we have up on the marketplace we are getting 20-30 crashes a day with an exception like below. What could cause this exception to happen? And how would you suggest we find/...
by Danthekilla
Fri Jun 01, 2012 2:29 am
Forum: General
Topic: BEPUphysics v1.2.0 released!
Replies: 16
Views: 6290

Re: BEPUphysics v1.2.0 released!

Wow nice update, I just put out a new version of craftworld out yesterday... The 10 fold speed up in removing items from the dynamic herachy would have complemented the way we do our physics nicely. I'll update us to 1.2 today. What's next on the bepu todo list? I would love to see that blog post yo...
by Danthekilla
Thu May 03, 2012 11:17 am
Forum: Questions and Help
Topic: Crash in DeactivationManager
Replies: 2
Views: 1554

Crash in DeactivationManager

I got most of the details It happened on a collision between the player controller and an arrow, on the collision I create a weld joint.

Here are the details
http://i.imgur.com/ezm7l.jpg
by Danthekilla
Thu May 03, 2012 8:23 am
Forum: Questions and Help
Topic: Problem with multiple character controllers
Replies: 10
Views: 1568

Re: Problem with multiple character controllers

The development version is now updated: http://bepuphysics.codeplex.com/SourceControl/network/forks/RossNordby/Development Umm this is fantastic... I literally just gave up on fixing this my self and came to the forums to see if anyone else had issues with using a mix of CharacterController and Sph...