Search found 130 matches

by Danthekilla
Thu Apr 18, 2013 3:36 pm
Forum: Questions and Help
Topic: Best way to join 2 entities in a odd way?
Replies: 1
Views: 988

Best way to join 2 entities in a odd way?

Hey everyone. I have a creature (humanoid) with physics for the body and head (for now) attached to the body and head bone. The body piece of physics is the actual "body" of the creature and all the rest (head arms etc...) are just sub bodies for fleshing out the collision. The model is "attached" t...
by Danthekilla
Wed Apr 17, 2013 11:32 am
Forum: Questions and Help
Topic: Updateable isSequentiallyUpdated issue?
Replies: 2
Views: 980

Re: Updateable isSequentiallyUpdated issue?

Cool thanks I was just confused with the wording :)

Thanks!
by Danthekilla
Wed Apr 17, 2013 5:21 am
Forum: Questions and Help
Topic: Updateable isSequentiallyUpdated issue?
Replies: 2
Views: 980

Updateable isSequentiallyUpdated issue?

Hey Norbo I was just wondering if you could explain exactly what the code below means in the Updateable class. /// <summary> /// Gets and sets whether or not the updateable should be updated sequentially even in a multithreaded space. /// If this is true, the updateable can make use of the space's T...
by Danthekilla
Thu Nov 08, 2012 8:35 am
Forum: General
Topic: Bepu driven game "Blockworld" is in peer review now
Replies: 3
Views: 2027

Re: Bepu driven game "Blockworld" is in peer review now

The patch went up yesterday and everyone seems to be enjoying it! So thanks to anyone from these forums that gave it a review.

I have been playing multiplayer games with people all day and it is lots of fun ;)
by Danthekilla
Sat Nov 03, 2012 10:25 am
Forum: Questions and Help
Topic: Windows RT Apps
Replies: 1
Views: 557

Re: Windows RT Apps

Compile the bepu source code against the monogame ddls or source.

If you want any more info just ask :-)

it might be best to make a new bepu branch for metro/monogame.
by Danthekilla
Fri Nov 02, 2012 3:40 am
Forum: General
Topic: Bepu driven game "Blockworld" is in peer review now
Replies: 3
Views: 2027

Bepu driven game "Blockworld" is in peer review now

Hey guys my game "Blockworld" which a minecraft/infiniminer style creative style game is now up for review. If any of you manage to get a chance to review my game there is a link below. It's just a bugfix patch but is taking forever to get though review and has been in there for about 2 weeks now. T...
by Danthekilla
Thu Nov 01, 2012 6:26 am
Forum: General
Topic: BEPUphysics v1.2.0 released!
Replies: 16
Views: 6146

Re: BEPUphysics v1.2.0 released!

Cool thanks norbo, if you get a chance here is my game. It's just a patch but is taking forever to get though review (the whole area is moving slowly at the moment). Blockworld review link : http://catalog.create.msdn.com/en-US/gamedetails.aspx?catalogEntryId=abe9aef3-976a-41ce-a31b-11603f145947&typ...
by Danthekilla
Thu Nov 01, 2012 4:22 am
Forum: General
Topic: BEPUphysics v1.2.0 released!
Replies: 16
Views: 6146

Re: BEPUphysics v1.2.0 released!

Hey norbo just out of curiosity what version of bepu should I use when porting my games to monogame? Also I am currently moving many of my games to windows 8 metro which does not have the "Thread" class, what should I do to bepu to get it working with the new windows 8 threading model. Have you look...
by Danthekilla
Sun Jun 17, 2012 4:34 am
Forum: Questions and Help
Topic: Frequent crash in bepu GetLocalExtremePointWithoutMargin()
Replies: 1
Views: 606

Frequent crash in bepu GetLocalExtremePointWithoutMargin()

Hey Norbo (and everyone else) I am having some issues with bepu (most likely my fault as per normal). In the build of our game we have up on the marketplace we are getting 20-30 crashes a day with an exception like below. What could cause this exception to happen? And how would you suggest we find/...
by Danthekilla
Fri Jun 01, 2012 2:29 am
Forum: General
Topic: BEPUphysics v1.2.0 released!
Replies: 16
Views: 6146

Re: BEPUphysics v1.2.0 released!

Wow nice update, I just put out a new version of craftworld out yesterday... The 10 fold speed up in removing items from the dynamic herachy would have complemented the way we do our physics nicely. I'll update us to 1.2 today. What's next on the bepu todo list? I would love to see that blog post yo...
by Danthekilla
Thu May 03, 2012 11:17 am
Forum: Questions and Help
Topic: Crash in DeactivationManager
Replies: 2
Views: 1488

Crash in DeactivationManager

I got most of the details It happened on a collision between the player controller and an arrow, on the collision I create a weld joint.

Here are the details
http://i.imgur.com/ezm7l.jpg
by Danthekilla
Thu May 03, 2012 8:23 am
Forum: Questions and Help
Topic: Problem with multiple character controllers
Replies: 10
Views: 1504

Re: Problem with multiple character controllers

The development version is now updated: http://bepuphysics.codeplex.com/SourceControl/network/forks/RossNordby/Development Umm this is fantastic... I literally just gave up on fixing this my self and came to the forums to see if anyone else had issues with using a mix of CharacterController and Sph...
by Danthekilla
Thu May 03, 2012 8:23 am
Forum: Questions and Help
Topic: Question about CharController and NAN error
Replies: 2
Views: 1542

Question about CharController and NAN error

Hey everyone :) I hope all is well! What are the pros and cons between the "SimpleCharacterController" and the "SphereCharacterController" ? I see they are both less featured and complex than the full CharacterController but what the performance and quality differences between the two? Also as a sep...
by Danthekilla
Fri Mar 16, 2012 7:34 am
Forum: Questions and Help
Topic: Compound AddBody Function Removed?
Replies: 1
Views: 528

Compound AddBody Function Removed?

Hey does anyone have an implimentation for CompoundBody.AddBody() and RemoveBody()? It seems to have been re-written since .15 etc... and is something that we need quite badly... Looking over the old code it seems fairly simple how it was doing it, but the CompoundBody code is VERY different now and...
by Danthekilla
Mon Feb 27, 2012 6:17 am
Forum: Questions and Help
Topic: Issues with Bepu player controller
Replies: 2
Views: 593

Re: Issues with Bepu player controller

Thats what I thought too, but I already tried turning that off.

Ill figure it out eventually ;)