Search found 135 matches

by Danthekilla
Fri Aug 17, 2018 5:59 am
Forum: General
Topic: v2.0.0-beta released!
Replies: 3
Views: 501

Re: v2.0.0-beta released!

21, 2, 9, 16, 15, 1

These ones look particularly interesting to me, but most of them look like they would be worth reading.
Norbo wrote:
Fri Aug 17, 2018 5:05 am
having to format the long form blog posts in raw html is... not ideal
Haha I can imagine.
by Danthekilla
Fri Aug 17, 2018 4:51 am
Forum: General
Topic: v2.0.0-beta released!
Replies: 3
Views: 501

Re: v2.0.0-beta released!

Congratulations Norbo!

I just have been following your progress on this fairly closely, fantastic work!

You should do another blog post soon going over the various improvements and changes between v1 and v2. Your last few posts were great!
by Danthekilla
Thu Apr 05, 2018 2:15 am
Forum: Questions and Help
Topic: Getting all entitys inside a bounding frustrum
Replies: 2
Views: 430

Re: Getting all entitys inside a bounding frustrum

I probably should have mentioned that I am not using it for anything graphical. I am actually using it to represent a hit area when the player attacks with a melee weapon. So the frustum is only about 1.9 meters long in general and has a fov of 45 degrees. The idea was to find intersections within t...
by Danthekilla
Wed Apr 04, 2018 6:11 am
Forum: Questions and Help
Topic: Getting all entitys inside a bounding frustrum
Replies: 2
Views: 430

Getting all entitys inside a bounding frustrum

Hey Norbo, (and others) I am using some code like this PhysicsManager.GET.PhysicsSpace.BroadPhase.QueryAccelerator.GetEntries(boundingFrustum, overlaps); But this only gets me the bounding boxes that overlap and not the actual overlaps. So I need to cull this list of overlaps down to the actual accu...
by Danthekilla
Wed Apr 04, 2018 6:11 am
Forum: General
Topic: v2.0.0-alpha released!
Replies: 3
Views: 666

Re: v2.0.0-alpha released!

Wow!

I have been following bepu since 2009 so seeing this feels really cool :D

Nice work, I will have a play with it later today.

Congratulations on reaching alpha!
by Danthekilla
Thu Apr 18, 2013 3:36 pm
Forum: Questions and Help
Topic: Best way to join 2 entities in a odd way?
Replies: 1
Views: 1153

Best way to join 2 entities in a odd way?

Hey everyone. I have a creature (humanoid) with physics for the body and head (for now) attached to the body and head bone. The body piece of physics is the actual "body" of the creature and all the rest (head arms etc...) are just sub bodies for fleshing out the collision. The model is "attached" t...
by Danthekilla
Wed Apr 17, 2013 11:32 am
Forum: Questions and Help
Topic: Updateable isSequentiallyUpdated issue?
Replies: 2
Views: 1184

Re: Updateable isSequentiallyUpdated issue?

Cool thanks I was just confused with the wording :)

Thanks!
by Danthekilla
Wed Apr 17, 2013 5:21 am
Forum: Questions and Help
Topic: Updateable isSequentiallyUpdated issue?
Replies: 2
Views: 1184

Updateable isSequentiallyUpdated issue?

Hey Norbo I was just wondering if you could explain exactly what the code below means in the Updateable class. /// <summary> /// Gets and sets whether or not the updateable should be updated sequentially even in a multithreaded space. /// If this is true, the updateable can make use of the space's T...
by Danthekilla
Thu Nov 08, 2012 8:35 am
Forum: General
Topic: Bepu driven game "Blockworld" is in peer review now
Replies: 3
Views: 2556

Re: Bepu driven game "Blockworld" is in peer review now

The patch went up yesterday and everyone seems to be enjoying it! So thanks to anyone from these forums that gave it a review.

I have been playing multiplayer games with people all day and it is lots of fun ;)
by Danthekilla
Sat Nov 03, 2012 10:25 am
Forum: Questions and Help
Topic: Windows RT Apps
Replies: 1
Views: 694

Re: Windows RT Apps

Compile the bepu source code against the monogame ddls or source.

If you want any more info just ask :-)

it might be best to make a new bepu branch for metro/monogame.
by Danthekilla
Fri Nov 02, 2012 3:40 am
Forum: General
Topic: Bepu driven game "Blockworld" is in peer review now
Replies: 3
Views: 2556

Bepu driven game "Blockworld" is in peer review now

Hey guys my game "Blockworld" which a minecraft/infiniminer style creative style game is now up for review. If any of you manage to get a chance to review my game there is a link below. It's just a bugfix patch but is taking forever to get though review and has been in there for about 2 weeks now. T...
by Danthekilla
Thu Nov 01, 2012 6:26 am
Forum: General
Topic: BEPUphysics v1.2.0 released!
Replies: 16
Views: 6908

Re: BEPUphysics v1.2.0 released!

Cool thanks norbo, if you get a chance here is my game. It's just a patch but is taking forever to get though review (the whole area is moving slowly at the moment). Blockworld review link : http://catalog.create.msdn.com/en-US/gamedetails.aspx?catalogEntryId=abe9aef3-976a-41ce-a31b-11603f145947&typ...
by Danthekilla
Thu Nov 01, 2012 4:22 am
Forum: General
Topic: BEPUphysics v1.2.0 released!
Replies: 16
Views: 6908

Re: BEPUphysics v1.2.0 released!

Hey norbo just out of curiosity what version of bepu should I use when porting my games to monogame? Also I am currently moving many of my games to windows 8 metro which does not have the "Thread" class, what should I do to bepu to get it working with the new windows 8 threading model. Have you look...
by Danthekilla
Sun Jun 17, 2012 4:34 am
Forum: Questions and Help
Topic: Frequent crash in bepu GetLocalExtremePointWithoutMargin()
Replies: 1
Views: 741

Frequent crash in bepu GetLocalExtremePointWithoutMargin()

Hey Norbo (and everyone else) I am having some issues with bepu (most likely my fault as per normal). In the build of our game we have up on the marketplace we are getting 20-30 crashes a day with an exception like below. What could cause this exception to happen? And how would you suggest we find/...
by Danthekilla
Fri Jun 01, 2012 2:29 am
Forum: General
Topic: BEPUphysics v1.2.0 released!
Replies: 16
Views: 6908

Re: BEPUphysics v1.2.0 released!

Wow nice update, I just put out a new version of craftworld out yesterday... The 10 fold speed up in removing items from the dynamic herachy would have complemented the way we do our physics nicely. I'll update us to 1.2 today. What's next on the bepu todo list? I would love to see that blog post yo...