Norbo and Zukarakox thanks for help =]
I´ll try do all things that you tell me, after that I send the code to rich the forum.
[]´s
Marcelo
Search found 7 matches
- Tue Apr 29, 2008 2:55 am
- Forum: Questions and Help
- Topic: Mesh
- Replies: 6
- Views: 5970
- Mon Apr 28, 2008 9:45 pm
- Forum: Questions and Help
- Topic: Mesh
- Replies: 6
- Views: 5970
Re: Mesh
Thanks my friends fo help!
Do you have some example about how to use CompoundBody class? I think this is the best way, because I think in create a capsule for each limbs, it´s ok ??
regards,
Marcelo
Do you have some example about how to use CompoundBody class? I think this is the best way, because I think in create a capsule for each limbs, it´s ok ??
regards,
Marcelo
- Mon Apr 28, 2008 5:34 pm
- Forum: Questions and Help
- Topic: Mesh
- Replies: 6
- Views: 5970
Mesh
Hi Guys, Is there some class that inherit Entity that I can use with Mesh Models and apply physic like Box for example? I saw StaticTriangleGroup, but doesnt inherit Entity class and DiplayModel only display I can not apply physic. Because, I´ve a Human model, then I´d like to walk on the another mo...
- Fri Apr 25, 2008 1:46 am
- Forum: Questions and Help
- Topic: Model
- Replies: 7
- Views: 6358
Re: Model
Hi Norbo, I found and fix the problem. It was missing multiply the mesh boneTransforms. public void draw(Matrix viewMatrix, Matrix projectionMatrix) { //Update the world matrix if the model is following an entity. if (entity != null) worldMatrix = entity.rotationMatrix * Matrix.CreateTranslation(ent...
- Fri Apr 25, 2008 12:13 am
- Forum: Questions and Help
- Topic: Model
- Replies: 7
- Views: 6358
Re: Model
Folks, I tried to do that you told me, but I dont know if I understood or not. My code: DisplayModel myModelDisplayModel = new DisplayModel(myModelTest); entityRenderer.displayModels.Add(myModelDisplayModel); I put this after: foreach (ModelMesh mesh in myModelTest.Meshes) { foreach (BasicEffect eff...
- Thu Apr 24, 2008 1:51 pm
- Forum: Questions and Help
- Topic: Model
- Replies: 7
- Views: 6358
Re: Model
Thanks for help, I´ll keep on your suggestion, if I´ve new questions, I´ll be back ehehehe !!!
Thanks again.
Marcelo Lopes
Thanks again.
Marcelo Lopes
- Wed Apr 23, 2008 5:02 pm
- Forum: Questions and Help
- Topic: Model
- Replies: 7
- Views: 6358
Model
Hi, This is my first post here. First of all, congratulation for this Engine :) I´m begginer with engines, so be patience with my questions heeheh I need to do a project for my final test, the idea is do a Cave where the character will walk and kill some creatures or something like that. First time ...