Search found 6 matches
- Sat Apr 28, 2012 7:21 pm
- Forum: Questions and Help
- Topic: RotationalAxisConstraint equivalent
- Replies: 1
- Views: 4722
RotationalAxisConstraint equivalent
I just updated to a newer version of BEPU Physics, looks like alot has changed since the last project. Is there equivalent to the RotationalAxisConstraint? I don't see that constraint anywhere anymore.
- Mon Feb 01, 2010 7:43 am
- Forum: Questions and Help
- Topic: Controlling the Rotation Point on a Complex CompoundBody
- Replies: 2
- Views: 2485
Re: Controlling the Rotation Point on a Complex CompoundBody
Thanks for the help, was able to figure it out based on your info.
- Fri Jan 22, 2010 2:23 pm
- Forum: Questions and Help
- Topic: Controlling the Rotation Point on a Complex CompoundBody
- Replies: 2
- Views: 2485
Controlling the Rotation Point on a Complex CompoundBody
I'm working on a more complex CompoundBody where to be able to do a couple things. I need to be able to kind of control where the point of rotation is, which appeared to be based on the centerPosition. I'm finding out this centerPosition by design is not made to be controlled. This body has been con...
- Fri Jan 08, 2010 8:28 am
- Forum: Questions and Help
- Topic: Foosball Bar Simulation and Constraints
- Replies: 4
- Views: 3635
Re: Foosball Bar Simulation and Constraints
Excellent thanks Norbo, this works great.
- Wed Jan 06, 2010 11:08 pm
- Forum: Questions and Help
- Topic: Foosball Bar Simulation and Constraints
- Replies: 4
- Views: 3635
Re: Foosball Bar Simulation and Constraints
Cool thanks for the explanation on the alternate way for the Rotational constraint this seems to work fine.
And thanks for writing up a Single Body Linear Axis Constraint sample.
Evan
And thanks for writing up a Single Body Linear Axis Constraint sample.
Evan
- Wed Jan 06, 2010 1:56 pm
- Forum: Questions and Help
- Topic: Foosball Bar Simulation and Constraints
- Replies: 4
- Views: 3635
Foosball Bar Simulation and Constraints
I'm trying to simulate the bar of a foosball. Currently I'm doing this as such. 1. Approximated the body with a compound body for the actual players and the bar. 2. Added two rotation axis constraints to lock the X-axis, Y-axis down. I still need one more type of constraint which needs to constraint...