Search found 6 matches
- Tue Dec 08, 2009 5:21 am
- Forum: Questions and Help
- Topic: Handling dynamics for bowling pins
- Replies: 11
- Views: 10400
Re: Handling dynamics for bowling pins
Well the test works pretty well. I'll have to keep playing with it to get the right scale (a bowling alley lane is 1.05m x roughly 20m) but this is definitely a good starting place. I tried making the box 10x200 to approximate the scale but, as expected, this caused the pins to randomly fall over fr...
- Tue Dec 08, 2009 12:47 am
- Forum: Questions and Help
- Topic: Handling dynamics for bowling pins
- Replies: 11
- Views: 10400
Re: Handling dynamics for bowling pins
Wow, that's great! I'll download that and give it a try later. Hopefully this does it for me. 

- Mon Dec 07, 2009 4:40 pm
- Forum: Questions and Help
- Topic: Handling dynamics for bowling pins
- Replies: 11
- Views: 10400
Re: Handling dynamics for bowling pins
I tried modeling a plane that was subdivided a bunch but that didn't seem to help (and made the ball bounce as it rolled down the lane). I also tried making everything smaller and that seemed to make a bit of difference, but the pins still acted like they were responding to collisions right off the ...
- Mon Dec 07, 2009 12:20 am
- Forum: Questions and Help
- Topic: Handling dynamics for bowling pins
- Replies: 11
- Views: 10400
Re: Handling dynamics for bowling pins
Well I solved part of the problem. Turns out somehow my visual model was 1 unit higher on the Y axis than my collision mesh. Not sure how since I modeled both on top of each other in Maya so they shouldn't have needed to be changed. However I applied a matrix for rendering to fix that shift and they...
- Mon Dec 07, 2009 12:07 am
- Forum: Questions and Help
- Topic: Handling dynamics for bowling pins
- Replies: 11
- Views: 10400
Re: Handling dynamics for bowling pins
I had no idea an inertia tensor was generated for me. That's pretty nice. I am using a big box as my plane. Currently my lane is 21 units x 400 units (and I give the collision box a depth of 10 units). Could that scale be the issue? How would you suggest resolving this? Should I shrink my physics si...
- Sun Dec 06, 2009 10:02 pm
- Forum: Questions and Help
- Topic: Handling dynamics for bowling pins
- Replies: 11
- Views: 10400
Handling dynamics for bowling pins
I'm currently working on a little bowling demo to learn BEPU and am having some issues with the pins. I can't figure out exactly how to handle them: 1) Try to figure out a set of primitives that covers most of the necessary surface area. I figure that it could be done with a cylinder and about 8 or ...