Search found 43 matches
- Mon Mar 11, 2013 4:25 am
- Forum: Questions and Help
- Topic: SharpDx / Bepu integration
- Replies: 4
- Views: 3780
Re: SharpDx / Bepu integration
I did try the bepu drawer helper but the result is the same. So I still don't understand what could be the problem. I just follow the basic setup example. But I got the weird swimming behavior from the box shape.
- Mon Mar 11, 2013 2:55 am
- Forum: Questions and Help
- Topic: SharpDx / Bepu integration
- Replies: 4
- Views: 3780
Re: SharpDx / Bepu integration
Ok, I'll try to look into it. But the problem is that I did try with both importer model ( using a one to one model) and a generated model with vertices matching the size of the box so I'm not sure if the problem lies in this area. I'll try to keep looking. But basically the problem is not coming fr...
- Sun Mar 10, 2013 9:53 am
- Forum: Questions and Help
- Topic: SharpDx / Bepu integration
- Replies: 4
- Views: 3780
SharpDx / Bepu integration
I'm having some problem with sharpdx and bepu. Do you have any idea how to convert the worltransform value properly the object keep rotation in a weird way. Maybe it's a problem with the static object because at the beginning of the simulation everything works just fine. Basically I spawn 40 cubes i...
- Tue May 13, 2008 2:44 pm
- Forum: Questions and Help
- Topic: disable rigid body
- Replies: 1
- Views: 3189
disable rigid body
hello,
is there a way to disable the rigid body but keep the collision detection ? I mean a function to assign to a entity ?
cheers
is there a way to disable the rigid body but keep the collision detection ? I mean a function to assign to a entity ?
cheers
- Fri May 02, 2008 12:43 am
- Forum: Questions and Help
- Topic: need some explanation
- Replies: 3
- Views: 4593
Re: need some explanation
you confuse me again ! I'm going to check the vehicle. I would like to know in your opinion what would be the best choice fr a tps camera? I try to find paper about how to build a character class but I didn't find any. My main problem is how to check the landscape ( stair for example) and colliding ...
- Wed Apr 30, 2008 1:22 am
- Forum: Questions and Help
- Topic: need some explanation
- Replies: 3
- Views: 4593
need some explanation
hello, I'm having some problem understanding collision filter. I'm trying to make a camera collision a ray start from the character to the camera ( where I want to set a box) but I don't know how to make the ray reacting both with the camera and the level but allow the camera to go though walls. Do ...
- Mon Apr 28, 2008 10:45 am
- Forum: Questions and Help
- Topic: new display method quite confusing
- Replies: 17
- Views: 14089
Re: new display method quite confusing
sorry I found it ! I was really tired the reason I didn't get it.
cheers
cheers
- Mon Apr 28, 2008 9:00 am
- Forum: Questions and Help
- Topic: new display method quite confusing
- Replies: 17
- Views: 14089
Re: new display method quite confusing
Sorry, I was talking about the display method ( bepuDisplay model). I'm going to try again because I didn't get the way to use it.
- Mon Apr 28, 2008 2:55 am
- Forum: Questions and Help
- Topic: new display method quite confusing
- Replies: 17
- Views: 14089
Re: new display method quite confusing
I got a problem with the display system. I'm not able to make it work, can you explain what we need to use it properly ? Do I need to transform it as a regular mesh ?
cheers
cheers
- Sun Apr 27, 2008 11:24 pm
- Forum: Questions and Help
- Topic: new display method quite confusing
- Replies: 17
- Views: 14089
Re: new display method quite confusing
hello ! thanks you again ! this is great !
- Sat Apr 26, 2008 10:49 pm
- Forum: Questions and Help
- Topic: new display method quite confusing
- Replies: 17
- Views: 14089
Re: new display method quite confusing
I've just try it working !
The only problem is the box don't sleep any more (still shaking) maybe there is another thing I need to change ?
cheers
The only problem is the box don't sleep any more (still shaking) maybe there is another thing I need to change ?
cheers
- Sat Apr 26, 2008 12:09 pm
- Forum: Questions and Help
- Topic: new display method quite confusing
- Replies: 17
- Views: 14089
Re: new display method quite confusing
this is great I was going to try to create one so you save me a lot of time !This is exactly what I was wishing ! thanks ! By the way I have a question. I've made a small level with a box falling onto the ground but the box seems a bit slow how can I do to accelerate the movement of the physics with...
- Wed Apr 23, 2008 9:13 pm
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 70371
Re: Project DAWG
but even for a beta I still don't get it ! can you explain me what you are trying to do and what I need to do in this demo ?
cheers
cheers
- Wed Apr 23, 2008 8:31 pm
- Forum: General
- Topic: Project DAWG
- Replies: 26
- Views: 70371
Re: Project DAWG
I didn't get it.
Is it a demo based on bepu demo ?
Is it a demo based on bepu demo ?
- Wed Apr 23, 2008 8:30 pm
- Forum: Questions and Help
- Topic: new display method quite confusing
- Replies: 17
- Views: 14089
Re: new display method quite confusing
sounds nice ! I Can barely understand mechanics behind softbodies but destructible thing seems a way far away from understanding. Anyway everthing seems really cool you are going to compete with bulllet, newton and other physci package.
keep going.
keep going.