Search found 9 matches

by 00se7en
Sat Feb 14, 2009 2:07 am
Forum: Questions and Help
Topic: Kinematic Character Controller
Replies: 8
Views: 7142

Re: Kinematic Character Controller

It looks like the problem was my fault. My mesh worked fine in the demo code when I went to make a reproduction so I looked more carefully, and with my character, I had made his body too short compared to his radius and step height. What's odd is that he walked around for a while but then got stuck ...
by 00se7en
Fri Feb 13, 2009 3:30 am
Forum: Questions and Help
Topic: Kinematic Character Controller
Replies: 8
Views: 7142

Re: Kinematic Character Controller

Hi, I've decided to resurrect this old post because I am having trouble with the current character controller. It works well on the demo, but always gets stuck on my triangle mesh objects. I think it thinks its airborne after a while and wont respond to movement even though its very close to the gro...
by 00se7en
Wed Jan 21, 2009 2:16 am
Forum: Questions and Help
Topic: User controlled entities?
Replies: 2
Views: 3710

Re: User controlled entities?

Wow, that works great! I had been using move so that was the issue with getting wierd collisions. I didn't realize that static entities paid attention to their velocities. Now other dynamic entities can even remain stable on platforms while they are under constant velocity. In case anyone else tries...
by 00se7en
Tue Jan 20, 2009 7:21 am
Forum: Questions and Help
Topic: User controlled entities?
Replies: 2
Views: 3710

User controlled entities?

Is there support for user controlled entities? By this, I mean entities that the user can tell to move around resulting in them pushing other dynamic entities, but they are unaffected as though they have innfinite mass. I know PhysX calls these kinematic actors and, I think, Havok calls them keyfram...
by 00se7en
Thu Dec 11, 2008 4:08 am
Forum: Questions and Help
Topic: What are allowed penetration and default margin?
Replies: 1
Views: 4084

What are allowed penetration and default margin?

Can you explain, generally, these two settings and how they are used? I am playing around with a scene involving heightmap terrain, static triangle geometry (from a model), and some simulated primitives. I can notice obvious spacing between the objects when they are resting on each other. Should I a...
by 00se7en
Fri Dec 21, 2007 2:55 am
Forum: Questions and Help
Topic: turning off gravity for certain entities
Replies: 7
Views: 9802

Re: turning off gravity for certain entities

Its not a big deal that it doesnt work, i'm just playing around with different physics driven features that i could add to my game. I was thinking of having orbs kind of like the ones in Portal (if you've played that). Those seem to bounce pretty accurately, but I have no idea if those are physics e...
by 00se7en
Thu Dec 20, 2007 7:07 am
Forum: Questions and Help
Topic: turning off gravity for certain entities
Replies: 7
Views: 9802

Re: turning off gravity for certain entities

So after playing with this some more, I noticed that objects tend to drift. I have a ball that defies gravity using the method above and bounces back and forth between two cubes. I don't think that gravity is the problem because I tried turning it off and sill got the drift. Is this an inaccuracy of...
by 00se7en
Tue Dec 18, 2007 9:33 am
Forum: Questions and Help
Topic: turning off gravity for certain entities
Replies: 7
Views: 9802

Re: turning off gravity for certain entities

i actually considered trying something like that, but thought i'd make sure there was no property that i missed first. so i just tried it and it seems to work fine.
by 00se7en
Tue Dec 18, 2007 1:28 am
Forum: Questions and Help
Topic: turning off gravity for certain entities
Replies: 7
Views: 9802

turning off gravity for certain entities

thanks, so much for this physics engine. so far it has been very straight forward to use in my simple marble rolling game (and im a beginner to game programming).

my question is, is there a way to have some objects affected by gravity and others not in the same space?