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- Thu Nov 05, 2009 5:37 am
- Forum: Questions and Help
- Topic: How to use physics sim. to help pathfinding get around walls
- Replies: 2
- Views: 5497
How to use physics sim. to help pathfinding get around walls
I'm working on a FPS game, and I've gotten a lot of the basics down. I have very rudimentary pathfinding for the enemies done. My game uses the A* algorithm to determine the path that the enemies take to get from their position to the player's position, and then I create two Curves that define the p...