I know its not the collision with the tank because right now the tank isnt part of the physics space. btw I used: ball.linearVelocity = initialVelocity; I have attached a pic of whats happening. Left side shows what happens when I add an offset. The Right side shows whats been happening without an o...
Hmm looks like it gives me the same result as before. The ball just drops out of the tank and onto the ground. There is a bit of velocity on it, but not on the right angle. If theres a way to change the angle it points up, its probably the right equation. But all its doing is dropping out of the tan...
Hey guys, Im having trouble understanding ApplyImpulse. I have a Tank and once an enemy has been targeted, I got a sphere to be added into the space and I have applied an impulse, but it doesnt do what I want it to do. Obviously I want the sphere to come out of the tank (lets say its at Vector3 posi...