Search found 5 matches

by pharo
Thu Oct 29, 2009 1:23 am
Forum: Questions and Help
Topic: Tank Throwing Sphere
Replies: 8
Views: 9884

Re: Tank Throwing Sphere

The projectile goes really up high and then comes back and hits the target.

Now I just gotta figure out how to get a smaller angle :)


But you've helped heaps! Thank you!!
by pharo
Thu Oct 29, 2009 1:22 am
Forum: Questions and Help
Topic: Tank Throwing Sphere
Replies: 8
Views: 9884

Re: Tank Throwing Sphere

Aw your a champion!

It was the (1/2f)

I didnt realise it would make a difference.
it makes sense now why it does!

Champion!

Thanks
by pharo
Thu Oct 29, 2009 12:56 am
Forum: Questions and Help
Topic: Tank Throwing Sphere
Replies: 8
Views: 9884

Re: Tank Throwing Sphere

I know its not the collision with the tank because right now the tank isnt part of the physics space. btw I used: ball.linearVelocity = initialVelocity; I have attached a pic of whats happening. Left side shows what happens when I add an offset. The Right side shows whats been happening without an o...
by pharo
Thu Oct 29, 2009 12:19 am
Forum: Questions and Help
Topic: Tank Throwing Sphere
Replies: 8
Views: 9884

Re: Tank Throwing Sphere

Hmm looks like it gives me the same result as before. The ball just drops out of the tank and onto the ground. There is a bit of velocity on it, but not on the right angle. If theres a way to change the angle it points up, its probably the right equation. But all its doing is dropping out of the tan...
by pharo
Wed Oct 28, 2009 2:24 pm
Forum: Questions and Help
Topic: Tank Throwing Sphere
Replies: 8
Views: 9884

Tank Throwing Sphere

Hey guys, Im having trouble understanding ApplyImpulse. I have a Tank and once an enemy has been targeted, I got a sphere to be added into the space and I have applied an impulse, but it doesnt do what I want it to do. Obviously I want the sphere to come out of the tank (lets say its at Vector3 posi...