Search found 37 matches
- Sat Jan 25, 2020 3:49 am
- Forum: General
- Topic: Unity and Bepu v2 notes
- Replies: 25
- Views: 80805
Re: Unity and Bepu v2 notes
Yall know of any other libraries people might be trying to use in Unity that would benefit from this?
- Thu Jan 23, 2020 6:52 am
- Forum: General
- Topic: Unity and Bepu v2 notes
- Replies: 25
- Views: 80805
Re: Unity and Bepu v2 notes
The forum is also the only avenue for feature requests right now, as per this thread https://forum.unity.com/threads/the-fut ... ck.633241/
- Thu Jan 23, 2020 6:40 am
- Forum: General
- Topic: Unity and Bepu v2 notes
- Replies: 25
- Views: 80805
Re: Unity and Bepu v2 notes
I submitted a bug report. Unity QA did not treat it as a bug and recommended that I make a feature request in the forums. After going through the process with QA I believe the thread is our best bet. So it might be worth to go in, pick up the convo, talk about why you'd like to see it supported... h...
- Wed Jan 15, 2020 5:51 am
- Forum: General
- Topic: Unity and Bepu v2 notes
- Replies: 25
- Views: 80805
Re: Unity and Bepu v2 notes
Noice!
- Fri Aug 09, 2019 3:38 am
- Forum: General
- Topic: Unity and Bepu v2 notes
- Replies: 25
- Views: 80805
Re: Unity and Bepu v2 notes
And if you want Bepu v2 to be FAST in Unity roll on over here and corroborate necessity. https://forum.unity.com/threads/feature ... on.724775/
- Wed Aug 07, 2019 2:39 am
- Forum: General
- Topic: Unity and Bepu v2 notes
- Replies: 25
- Views: 80805
Re: Unity and Bepu v2 notes
If you want Bepu 2 in Unity go vote to fix this bug here https://issuetracker.unity3d.com/issues ... ption-code
- Tue Jul 30, 2019 4:27 am
- Forum: General
- Topic: Unity and Bepu v2 notes
- Replies: 25
- Views: 80805
Re: Unity and Bepu v2 notes
So It's actually pretty easy to get Bepu 2 working in Unity (2019+) now. However as Norbo already showed there is a breaking bug with Unity's JIT compiler, and Bepu 2 is very slow in Unity. So if you're making a game that doesn't have Box-Box collisions and can fiddle around until Unity fixes compil...
- Fri Jul 26, 2019 10:41 pm
- Forum: General
- Topic: Unity and Bepu v2 notes
- Replies: 25
- Views: 80805
Re: Unity and Bepu v2 notes
Disregard my last post. It's in there. Let me look more into it!
- Fri Jul 26, 2019 10:34 pm
- Forum: General
- Topic: Unity and Bepu v2 notes
- Replies: 25
- Views: 80805
Re: Unity and Bepu v2 notes
I still can't get Vector<T> in Unity. It doesn't seem to exist in Unity's many incarnations of the Numerics library.
- Fri Jul 13, 2018 7:29 am
- Forum: General
- Topic: Unity and Bepu v2 notes
- Replies: 25
- Views: 80805
Unity and Bepu v2 notes
Edit: This first post is irrelevant now... I'm just putting this here for maybe future use and save somebody the effort. It's mostly about unlocking C# 7.x in Unity but maybe we can add more info as it becomes relevant. Bepu v2 uses the latest C# 7.3 features, and though Unity has some C# 7.x featur...
- Sat Jul 07, 2018 11:34 pm
- Forum: General
- Topic: Translating BEPUphysics v1 to Unity ECS & Job System
- Replies: 4
- Views: 25709
Re: Translating BEPUphysics v1 to Unity ECS & Job System
This will be interesting, I'd love to see this developed. A loosely coupled Bepu v1 kinda defeats the purpose of using v1 at all in Unity. Watching your video, you may already know, but Unity does have c# features up to 7.2 if you enable them with an .rsp file. But v2 makes heavy use of 7.3 so it's ...
- Sat Sep 12, 2009 11:27 pm
- Forum: General
- Topic: Jump! The Game (Alpha-Test)
- Replies: 3
- Views: 8007
Re: Jump! The Game (Alpha-Test)
Yes bEPU engine, thank you. =D
- Tue Jun 23, 2009 4:53 am
- Forum: General
- Topic: In Development: v0.10.0 video
- Replies: 1
- Views: 5833
Re: In Development: v0.10.0 video
Weeeeeeee!
- Sat Oct 04, 2008 7:35 pm
- Forum: General
- Topic: Procedural textures / MapZone
- Replies: 1
- Views: 23262
Procedural textures / MapZone
I started using this program way back when it was first introduced and forgot all about it. It is pretty damn awesome though. I was just looking at the website and noticed they have a partnership with microsoft for XNA compatability. It uses a graphic tree interface like the materials editor in XSI ...
- Fri Jul 04, 2008 12:00 am
- Forum: General
- Topic: Sins of a Solar Empire AND VARIOUS OTHER SPACE RELATED ITEMS
- Replies: 46
- Views: 156191
Re: Sins of a Solar Empire
EVE Online is great.