Search found 33 matches

by cosmixy
Fri Aug 09, 2019 3:38 am
Forum: General
Topic: Unity and Bepu v2 notes
Replies: 12
Views: 1651

Re: Unity and Bepu v2 notes

And if you want Bepu v2 to be FAST in Unity roll on over here and corroborate necessity. https://forum.unity.com/threads/feature ... on.724775/
by cosmixy
Wed Aug 07, 2019 2:39 am
Forum: General
Topic: Unity and Bepu v2 notes
Replies: 12
Views: 1651

Re: Unity and Bepu v2 notes

If you want Bepu 2 in Unity go vote to fix this bug here https://issuetracker.unity3d.com/issues ... ption-code
by cosmixy
Tue Jul 30, 2019 4:27 am
Forum: General
Topic: Unity and Bepu v2 notes
Replies: 12
Views: 1651

Re: Unity and Bepu v2 notes

So It's actually pretty easy to get Bepu 2 working in Unity (2019+) now. However as Norbo already showed there is a breaking bug with Unity's JIT compiler, and Bepu 2 is very slow in Unity. So if you're making a game that doesn't have Box-Box collisions and can fiddle around until Unity fixes compil...
by cosmixy
Fri Jul 26, 2019 10:41 pm
Forum: General
Topic: Unity and Bepu v2 notes
Replies: 12
Views: 1651

Re: Unity and Bepu v2 notes

Disregard my last post. It's in there. Let me look more into it!
by cosmixy
Fri Jul 26, 2019 10:34 pm
Forum: General
Topic: Unity and Bepu v2 notes
Replies: 12
Views: 1651

Re: Unity and Bepu v2 notes

I still can't get Vector<T> in Unity. It doesn't seem to exist in Unity's many incarnations of the Numerics library.
by cosmixy
Fri Jul 13, 2018 7:29 am
Forum: General
Topic: Unity and Bepu v2 notes
Replies: 12
Views: 1651

Unity and Bepu v2 notes

Edit: This first post is irrelevant now... I'm just putting this here for maybe future use and save somebody the effort. It's mostly about unlocking C# 7.x in Unity but maybe we can add more info as it becomes relevant. Bepu v2 uses the latest C# 7.3 features, and though Unity has some C# 7.x featur...
by cosmixy
Sat Jul 07, 2018 11:34 pm
Forum: General
Topic: Translating BEPUphysics v1 to Unity ECS & Job System
Replies: 4
Views: 1000

Re: Translating BEPUphysics v1 to Unity ECS & Job System

This will be interesting, I'd love to see this developed. A loosely coupled Bepu v1 kinda defeats the purpose of using v1 at all in Unity. Watching your video, you may already know, but Unity does have c# features up to 7.2 if you enable them with an .rsp file. But v2 makes heavy use of 7.3 so it's ...
by cosmixy
Sat Sep 12, 2009 11:27 pm
Forum: General
Topic: Jump! The Game (Alpha-Test)
Replies: 3
Views: 2270

Re: Jump! The Game (Alpha-Test)

Yes bEPU engine, thank you. =D
by cosmixy
Tue Jun 23, 2009 4:53 am
Forum: General
Topic: In Development: v0.10.0 video
Replies: 1
Views: 1447

Re: In Development: v0.10.0 video

Weeeeeeee!
by cosmixy
Sat Oct 04, 2008 7:35 pm
Forum: General
Topic: Procedural textures / MapZone
Replies: 1
Views: 3655

Procedural textures / MapZone

I started using this program way back when it was first introduced and forgot all about it. It is pretty damn awesome though. I was just looking at the website and noticed they have a partnership with microsoft for XNA compatability. It uses a graphic tree interface like the materials editor in XSI ...
by cosmixy
Fri Jul 04, 2008 12:00 am
Forum: General
Topic: Sins of a Solar Empire AND VARIOUS OTHER SPACE RELATED ITEMS
Replies: 46
Views: 22512

Re: Sins of a Solar Empire

EVE Online is great.
by cosmixy
Tue Jun 24, 2008 9:49 pm
Forum: Questions and Help
Topic: Puck collision
Replies: 11
Views: 2555

Re: Puck collision

You can bevel the corners of the puck. Basically the same thing, but a small bevel will make the edges look more natural too(not that looks are really of any concern right now =D)
by cosmixy
Mon Jun 16, 2008 4:21 am
Forum: General
Topic: Spore Creature Demo
Replies: 1
Views: 3146

Spore Creature Demo

A demo of the creature creator has been released. You can find it on the interwebs.

http://www.youtube.com/watch?v=iEcNrVnTAHE

http://www.youtube.com/watch?v=kkOXdTIY6XU
by cosmixy
Sun Jun 08, 2008 11:28 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 12939

Re: Project DAWG

I think you should be able to choose how far back it rotates with the up/down AND have a power bar. The combination of the two control the total power. In using a real putter it is easy to control how far back you start your swing. However, hitting with precisely consistent power is more difficult w...
by cosmixy
Sat Jun 07, 2008 12:56 am
Forum: General
Topic: Deferred rendering
Replies: 0
Views: 7671

Deferred rendering

This is interesting. You can see the main page for a video.
http://www.leadwerks.com/files/Deferred ... Engine.pdf