Search found 28 matches

by cosmixy
Fri Jul 13, 2018 7:29 am
Forum: General
Topic: Unity and Bepu v2 notes
Replies: 3
Views: 1092

Unity and Bepu v2 notes

I'm just putting this here for maybe future use and save somebody the effort. It's mostly about unlocking C# 7.x in Unity but maybe we can add more info as it becomes relevant. Bepu v2 uses the latest C# 7.3 features, and though Unity has some C# 7.x features, they are not enabled by default. V2 won...
by cosmixy
Sat Jul 07, 2018 11:34 pm
Forum: General
Topic: Translating BEPUphysics v1 to Unity ECS & Job System
Replies: 4
Views: 824

Re: Translating BEPUphysics v1 to Unity ECS & Job System

This will be interesting, I'd love to see this developed. A loosely coupled Bepu v1 kinda defeats the purpose of using v1 at all in Unity. Watching your video, you may already know, but Unity does have c# features up to 7.2 if you enable them with an .rsp file. But v2 makes heavy use of 7.3 so it's ...
by cosmixy
Sat Sep 12, 2009 11:27 pm
Forum: General
Topic: Jump! The Game (Alpha-Test)
Replies: 3
Views: 2131

Re: Jump! The Game (Alpha-Test)

Yes bEPU engine, thank you. =D
by cosmixy
Tue Jun 23, 2009 4:53 am
Forum: General
Topic: In Development: v0.10.0 video
Replies: 1
Views: 1360

Re: In Development: v0.10.0 video

Weeeeeeee!
by cosmixy
Sat Oct 04, 2008 7:35 pm
Forum: General
Topic: Procedural textures / MapZone
Replies: 1
Views: 3566

Procedural textures / MapZone

I started using this program way back when it was first introduced and forgot all about it. It is pretty damn awesome though. I was just looking at the website and noticed they have a partnership with microsoft for XNA compatability. It uses a graphic tree interface like the materials editor in XSI ...
by cosmixy
Fri Jul 04, 2008 12:00 am
Forum: General
Topic: Sins of a Solar Empire AND VARIOUS OTHER SPACE RELATED ITEMS
Replies: 46
Views: 21675

Re: Sins of a Solar Empire

EVE Online is great.
by cosmixy
Tue Jun 24, 2008 9:49 pm
Forum: Questions and Help
Topic: Puck collision
Replies: 11
Views: 2313

Re: Puck collision

You can bevel the corners of the puck. Basically the same thing, but a small bevel will make the edges look more natural too(not that looks are really of any concern right now =D)
by cosmixy
Mon Jun 16, 2008 4:21 am
Forum: General
Topic: Spore Creature Demo
Replies: 1
Views: 3047

Spore Creature Demo

A demo of the creature creator has been released. You can find it on the interwebs.

http://www.youtube.com/watch?v=iEcNrVnTAHE

http://www.youtube.com/watch?v=kkOXdTIY6XU
by cosmixy
Sun Jun 08, 2008 11:28 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 12443

Re: Project DAWG

I think you should be able to choose how far back it rotates with the up/down AND have a power bar. The combination of the two control the total power. In using a real putter it is easy to control how far back you start your swing. However, hitting with precisely consistent power is more difficult w...
by cosmixy
Sat Jun 07, 2008 12:56 am
Forum: General
Topic: Deferred rendering
Replies: 0
Views: 7586

Deferred rendering

This is interesting. You can see the main page for a video.
http://www.leadwerks.com/files/Deferred ... Engine.pdf
by cosmixy
Thu Jun 05, 2008 12:07 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 12443

Re: Project DAWG

I think this project will be better off without your endorsements.
I should add, there will be sandbox levels that aren't part of the core mini golf game.
by cosmixy
Wed Jun 04, 2008 5:52 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 12443

Re: Project DAWG

:D
by cosmixy
Tue Jun 03, 2008 9:43 pm
Forum: General
Topic: Project DAWG
Replies: 26
Views: 12443

Re: Project DAWG

As fun as it is to hit the ball into orbit, that won't be there in the finished levels for obvious game play reasons =O
by cosmixy
Sun Jun 01, 2008 4:39 am
Forum: Suggestions
Topic: Water
Replies: 3
Views: 2485

Water

So I believe the current system for water is height-map based. Can you possibly map a height-map onto a sphere and simulate a water planet? Use radial coordinates(angle A, angle B, dist from center) instead of XYZ? I guess there would be distortion near polar regions but you get the idea.
by cosmixy
Thu May 29, 2008 7:05 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 12443

Re: Project DAWG

Where is you is at. I have models for import!