Search found 18 matches

by ThatsAMorais
Wed Oct 20, 2010 9:33 pm
Forum: Questions and Help
Topic: 1.4.2 demos
Replies: 6
Views: 4378

Re: 1.4.2 demos

Very sorry for the late reply. This was just the thing to fix my problem. Thanks!
by ThatsAMorais
Sat Oct 02, 2010 10:50 pm
Forum: Questions and Help
Topic: 1.4.2 demos
Replies: 6
Views: 4378

Re: 1.4.2 demos

How do I arrange that exactly? I just tried debugging in Reach and it did not let me claiming that "XNA Framework Reach profile does not support vertex shader model 3.0" and referencing InstancedEffect.fx. What should I replace with BruteModelDrawer?
by ThatsAMorais
Sat Oct 02, 2010 10:13 pm
Forum: Questions and Help
Topic: 1.4.2 demos
Replies: 6
Views: 4378

Re: 1.4.2 demos

Thanks Norbo! It loaded and built in VS '10 just fine. I ran it in debug, realized it was using the hiDef profile which this laptop can't handle, switched to Reach, and found that the demos require vertex shader model 3.0 which is not supported in Reach. So, I may have to develop from my other compu...
by ThatsAMorais
Sat Oct 02, 2010 9:00 pm
Forum: Questions and Help
Topic: 1.4.2 demos
Replies: 6
Views: 4378

1.4.2 demos

I'm starting a new project and I would like to use your demo solution as a sandbox for testing out some concepts very rapidly. I'm using xna 4.0 and the v1.4.2 source. Should I try and use the 1.4.1 demos with xna4? Will you have the 1.4.2 demos out soon? Thanks
by ThatsAMorais
Wed Oct 28, 2009 3:03 am
Forum: Questions and Help
Topic: Trying to detect rest-state
Replies: 10
Views: 7369

Re: Trying to detect rest-state

:My object won't rest (always isActive): I'm back to this now and I still haven't discovered a solution. My event handler just won't land in the (!isActive) body. I basically have a d6 that I dropped into my scene where it bounced a bit and then finally came to rest. I've got some debug setup and it...
by ThatsAMorais
Sat Oct 17, 2009 11:42 pm
Forum: Questions and Help
Topic: Copy / Clone an entity
Replies: 2
Views: 3542

Re: Copy / Clone an entity

Ok, that sounds like a decent option. I thought you might have something in there to export the base class. Thanks!

--Alex
by ThatsAMorais
Sat Oct 17, 2009 7:24 pm
Forum: Questions and Help
Topic: Copy / Clone an entity
Replies: 2
Views: 3542

Copy / Clone an entity

I'm having a problem with loading time on a couple of my models. Not all of them take this long; just the d6 models that I've noticed are quite high in their number of points. As a result, I was trying to find ways to copy my convexhull sub-classed objects once I had created them one time. I tried I...
by ThatsAMorais
Thu Oct 15, 2009 2:19 am
Forum: Questions and Help
Topic: Newbie modeling question
Replies: 10
Views: 7659

Re: Newbie modeling question

Thanks! I don't know how I overlooked this. I have some example code, but I don't know how I don't have this. Its not as though you had it strewn around the site. Nonetheless, these are really great debugging tools for me and I'm looking forward to trying them out.
by ThatsAMorais
Wed Oct 14, 2009 5:23 am
Forum: Questions and Help
Topic: Newbie modeling question
Replies: 10
Views: 7659

Re: Newbie modeling question

I keep looking around but I can't figure out how to draw the convex hull so I can determine what it looks like. any help?
by ThatsAMorais
Mon Oct 12, 2009 4:15 am
Forum: Questions and Help
Topic: Model-Entity scale issues
Replies: 4
Views: 4802

Re: Model-Entity scale issues

Interesting idea on freezing the transforms. I'll have to see how that's done in Blender. The thing is, I finally broke down and bought some dice models because my homemade one in blender wasn't ever going to be very accurate. Mine was relatively stable, though, compared to what I imported from a 3d...
by ThatsAMorais
Mon Oct 12, 2009 3:12 am
Forum: Questions and Help
Topic: Model-Entity scale issues
Replies: 4
Views: 4802

Re: Model-Entity scale issues

Is there a way to determine the relative size difference between my ConvexHull and Model? I'm not manually applying any scaling to the dice. That may actually be the problem, of course, but I don't want to be guessing on this.
by ThatsAMorais
Sun Oct 11, 2009 9:54 pm
Forum: Questions and Help
Topic: Model-Entity scale issues
Replies: 4
Views: 4802

Model-Entity scale issues

I'm trying to understand how best to match my convex hull entity to the model (or vice versa). I've managed to get the vertices using the method in an XNA post ( http://forums.xna.com/forums/p/35948/207471.aspx ), and I can tell that the physical body encompassing my 6-sided die is cube-like with ro...
by ThatsAMorais
Wed Oct 07, 2009 6:04 am
Forum: Questions and Help
Topic: Trying to detect rest-state
Replies: 10
Views: 7369

Re: Trying to detect rest-state

Ah, this is highly informative.

Good answer about the d10! I was looking at convex hull, but wasn't sure. I tell ya what, I'm gonna read through some more examples and understand the api a little better. This clears up a great deal, though; Thank you!
by ThatsAMorais
Wed Oct 07, 2009 5:53 am
Forum: Questions and Help
Topic: Trying to detect rest-state
Replies: 10
Views: 7369

Re: Trying to detect rest-state

Well, box works for the d6, but not so much for d10, etc. Is Updateable not the way to add entities to bEPU? Do I have to sub-class some a base entity?
by ThatsAMorais
Wed Oct 07, 2009 5:21 am
Forum: Questions and Help
Topic: Trying to detect rest-state
Replies: 10
Views: 7369

Re: Trying to detect rest-state

oh, I spoke too soon...