Search found 34 matches

by grobi
Fri Oct 04, 2013 6:36 pm
Forum: Questions and Help
Topic: Ragdoll center of gravity
Replies: 8
Views: 9387

Re: Ragdoll center of gravity

... I found working damping and stiffnes values but in the end I want it more "dynamic" now its really more like a doll on a stick. I think I'm going with the "real physics" aproach. I managed to get some quick and dirty sideways balancing code working, but I think a neural netwo...
by grobi
Thu Oct 03, 2013 4:05 pm
Forum: Questions and Help
Topic: Ragdoll center of gravity
Replies: 8
Views: 9387

Re: Ragdoll center of gravity

I now attached a SingleEntityAngularMotor to the ragdoll body for rotation and a SingleEntityLinearMotor for movement. The thing is when I move the ragdoll with he linearMotor it does not reach the goal in a straight line. Its like gravity is pushing it down on its way to the goal and on finish it f...
by grobi
Wed Oct 02, 2013 6:11 pm
Forum: Questions and Help
Topic: Ragdoll center of gravity
Replies: 8
Views: 9387

Re: Ragdoll center of gravity

hmm I took a look at the documentation about constraints but didn't figure out yet which one would be best suiteable to keep the ragdoll in place, something like a teleskop stick which can could be made shorter or longer with a ballsocket joint on top which is connected to the center of mass of the ...
by grobi
Tue Oct 01, 2013 9:40 pm
Forum: Questions and Help
Topic: Ragdoll center of gravity
Replies: 8
Views: 9387

Re: Ragdoll center of gravity

Thanks a lot Norbo! Yeah I thought that "real" autobalancing will be very tricky, too. The dedicated constraint thing might be the answer. The overall goal fo the project is to build a fighting simulation like toribash but a lot easier and improved. Imagine u have a cool robot like fighter...
by grobi
Tue Oct 01, 2013 8:44 pm
Forum: Questions and Help
Topic: Ragdoll center of gravity
Replies: 8
Views: 9387

Ragdoll center of gravity

Hi there, what I want wo achive is a "controlable" ragdoll which autobalances itself. Controlable in a way so that I can move the ragdolls limbs by setting a goal on a motor assigned to a joint to rotate or raise its arms, legs... So far thats working BUT the hard work starts now, the auto...
by grobi
Mon Sep 30, 2013 8:21 pm
Forum: Questions and Help
Topic: Ragdoll wobbeling
Replies: 7
Views: 6873

Re: Ragdoll wobbeling

Problem is gone after your update in sharpdx fork, thanks a lot!!!
by grobi
Mon Sep 30, 2013 8:14 pm
Forum: Questions and Help
Topic: Ragdoll wobbeling
Replies: 7
Views: 6873

Re: Ragdoll wobbeling

Thanks Norbo,
by latest dependency free version you mean the current sourcecode of the standard bepuphysics 1.2 Version located here : http://bepuphysics.codeplex.com/SourceControl/latest ?
by grobi
Mon Sep 30, 2013 6:58 pm
Forum: Questions and Help
Topic: Ragdoll wobbeling
Replies: 7
Views: 6873

Re: Ragdoll wobbeling

think I found it, it does not happen when I update the space with space.Update() and not using space.Update(deltaTime);
by grobi
Mon Sep 30, 2013 6:51 pm
Forum: Questions and Help
Topic: Ragdoll wobbeling
Replies: 7
Views: 6873

Re: Ragdoll wobbeling

i use the latest sharpdx fork compiled against latest sharpdx.dll and unsigned
by grobi
Mon Sep 30, 2013 4:02 pm
Forum: Questions and Help
Topic: Ragdoll wobbeling
Replies: 7
Views: 6873

Ragdoll wobbeling

Hi, I stated playing with ragdolls I set one up based on the actionfiguredemo and unfortunateguydemo but I put the angularmotors of the joints into servo mode to make the limbs controllable by setting a goal, now when the ragdoll tips over and falls onto the ground it starts wobbeling and shaking, t...
by grobi
Thu Sep 02, 2010 11:21 pm
Forum: Questions and Help
Topic: Question about RevoluteJoint
Replies: 5
Views: 6831

Re: Question about RevoluteJoint

I tried changing the RevoluteJoint : turretJoint = new RevoluteJoint(modelVehicle.Body, modelTurretBody, turretRotationPoint, modelVehicle.Body.OrientationMatrix.Up); but still the same effect as : turretJoint = new RevoluteJoint(modelVehicle.Body, modelTurretBody, turretRotationPoint, Vector3.Up);
by grobi
Thu Sep 02, 2010 7:37 pm
Forum: Questions and Help
Topic: Question about RevoluteJoint
Replies: 5
Views: 6831

Re: Question about RevoluteJoint

...i forgot the servor motor isn't working at all if i don't set a maximumforce and basecorrectionspeed etc.
by grobi
Thu Sep 02, 2010 7:35 pm
Forum: Questions and Help
Topic: Question about RevoluteJoint
Replies: 5
Views: 6831

Re: Question about RevoluteJoint

my setup looks like this (nothing really different from yours) : modelMatrix = (Matrix.CreateRotationX(MathHelper.ToRadians(modelRotation.X)) * Matrix.CreateRotationY(MathHelper.ToRadians(modelRotation.Y)) * Matrix.CreateRotationZ(MathHelper.ToRadians(modelRotation.Z))) * Matrix.CreateTranslation(mo...
by grobi
Thu Sep 02, 2010 2:12 pm
Forum: Questions and Help
Topic: Question about RevoluteJoint
Replies: 5
Views: 6831

Question about RevoluteJoint

Hi, I want try to use a RevoluteJoint with ServoMechanism Motor to connect a tank-vehicle with its turret. So far so good, I got it positioned right, and its rotation is restricted to the up vector. But the turrets orientation is not aligned to the vehicle chassis. When the chassis is inclined to an...
by grobi
Thu Aug 26, 2010 3:47 pm
Forum: Questions and Help
Topic: position and orientation of objects in compound body
Replies: 1
Views: 2977

position and orientation of objects in compound body

Hi, i got some difficulties with compoundbody. I create a tank vehicle, the vehicle body is a compoundobject with the tanks body as convexhull. That works so far, now i want to add a tank turret, which shall be rotateable on the tanks body. I want to place the turret on top of the body but it gets a...