Search found 7 matches

by ggblake
Mon Aug 16, 2010 10:14 pm
Forum: Questions and Help
Topic: Elevator
Replies: 2
Views: 3987

Re: Elevator

Figured it out..... don't use teleport, use linear and/or angular velocities
by ggblake
Mon Aug 16, 2010 9:03 pm
Forum: Questions and Help
Topic: Elevator
Replies: 2
Views: 3987

Elevator

I have a platform containing an entity that I want to lift other objects. When I place an object on top
it is supported by the platform but when I lift the platform the object falls through.

??Ideas.
by ggblake
Mon Jun 21, 2010 12:56 pm
Forum: Questions and Help
Topic: FBX and BEPU
Replies: 1
Views: 3005

FBX and BEPU

I create a terrain model (fbx) by displacing a 256x256 mesh with a 512x512 heightmap image. When I create a bepu terrain entity using the same heightmap image, I can't get them to orient or scale properly.

Can you help with the relationships between the two items

GGB
by ggblake
Tue Feb 09, 2010 4:23 pm
Forum: Questions and Help
Topic: Object rotation
Replies: 5
Views: 6246

Re: Object rotation

one way I am trying is:

entity.orientationMatrix.Y = (float)rotation;
or
entity.orientationMatrix = Matrix.CreateRotationY((float)rotation);

This throws a compilation error, yet orientationMatrix has get/set properties.

What am I missing ?
by ggblake
Mon Feb 08, 2010 4:26 pm
Forum: Questions and Help
Topic: Object rotation
Replies: 5
Views: 6246

Re: Object rotation

Thanks

I'll give it a whirl.

Not sure I get the ||A x B || notation

will Vector3.Crossproduct() work here ?
it will always be the Up axis
by ggblake
Wed Feb 03, 2010 4:42 pm
Forum: Questions and Help
Topic: Object rotation
Replies: 5
Views: 6246

Object rotation

What is the simplest way to rotate an entity a specigi number of degrees. Rotate sets it in motion but I need it to stop when fcing the camera
by ggblake
Thu Sep 17, 2009 4:30 pm
Forum: Questions and Help
Topic: Camera Collisions
Replies: 1
Views: 4003

Camera Collisions

what is the simplest way to keep a camera from passing through entities