Search found 7 matches
- Mon Aug 16, 2010 10:14 pm
- Forum: Questions and Help
- Topic: Elevator
- Replies: 2
- Views: 3987
Re: Elevator
Figured it out..... don't use teleport, use linear and/or angular velocities
- Mon Aug 16, 2010 9:03 pm
- Forum: Questions and Help
- Topic: Elevator
- Replies: 2
- Views: 3987
Elevator
I have a platform containing an entity that I want to lift other objects. When I place an object on top
it is supported by the platform but when I lift the platform the object falls through.
??Ideas.
it is supported by the platform but when I lift the platform the object falls through.
??Ideas.
- Mon Jun 21, 2010 12:56 pm
- Forum: Questions and Help
- Topic: FBX and BEPU
- Replies: 1
- Views: 3005
FBX and BEPU
I create a terrain model (fbx) by displacing a 256x256 mesh with a 512x512 heightmap image. When I create a bepu terrain entity using the same heightmap image, I can't get them to orient or scale properly.
Can you help with the relationships between the two items
GGB
Can you help with the relationships between the two items
GGB
- Tue Feb 09, 2010 4:23 pm
- Forum: Questions and Help
- Topic: Object rotation
- Replies: 5
- Views: 6246
Re: Object rotation
one way I am trying is:
entity.orientationMatrix.Y = (float)rotation;
or
entity.orientationMatrix = Matrix.CreateRotationY((float)rotation);
This throws a compilation error, yet orientationMatrix has get/set properties.
What am I missing ?
entity.orientationMatrix.Y = (float)rotation;
or
entity.orientationMatrix = Matrix.CreateRotationY((float)rotation);
This throws a compilation error, yet orientationMatrix has get/set properties.
What am I missing ?
- Mon Feb 08, 2010 4:26 pm
- Forum: Questions and Help
- Topic: Object rotation
- Replies: 5
- Views: 6246
Re: Object rotation
Thanks
I'll give it a whirl.
Not sure I get the ||A x B || notation
will Vector3.Crossproduct() work here ?
it will always be the Up axis
I'll give it a whirl.
Not sure I get the ||A x B || notation
will Vector3.Crossproduct() work here ?
it will always be the Up axis
- Wed Feb 03, 2010 4:42 pm
- Forum: Questions and Help
- Topic: Object rotation
- Replies: 5
- Views: 6246
Object rotation
What is the simplest way to rotate an entity a specigi number of degrees. Rotate sets it in motion but I need it to stop when fcing the camera
- Thu Sep 17, 2009 4:30 pm
- Forum: Questions and Help
- Topic: Camera Collisions
- Replies: 1
- Views: 4003
Camera Collisions
what is the simplest way to keep a camera from passing through entities